This is a bad idea; here’s why:
Firstly, suicide ganking is only a “problem” in the sense that it’s a form of someone else’s valid game-style working within well established game mechanics. It’s a case of “you” encountering someone willing to attack you and face the consequences of that attack. The only “problem” is that “you” don’t like it.
Secondly, suicide gank “victims” usually tend to be those who are lazy or ignorant of how things can work, and they also believe that High Security space means “safe” space. It’s not. Avoiding suicide ganking is quite simple; you just have to learn and make yourself aware, exercise some basic precautions and tactics, and mitigate your risk.
Thirdly, calling for a game mechanic change to essentially nullify a tactic you disagree with is selfish. There have been changes made mechanics-wise already that impact suicide ganking “negatively” such as shortening the autopilot “slowboat” distance from 15km to 10km, limiting the time frame where bumping is effective, nullifying insurance payouts and auto-abandon gankers’ wrecks, and buffing the raw tank on freighters and such. The gankers have had to adapt and overcome. Those that wish to avoid being ganked also have to adapt and overcome.
Best thing you can do is roll an alt and go do some suicide ganking with it. It can be very cathartic.
By the way, been a victim a few times to suicide ganks. The most costly one was a case of me being lazy and complacent with what I was hauling.
Finally, EVE Online is a player-driven conflict game. There is strength in numbers; don’t try to solo stuff like hauling and mining. There is no safe space in the game. You can be attacked anywhere and at anytime while undocked. There are just degrees of complication to that depending on the security status of the system you’re in.