Short answer: Did you lost your mind???
You are incorrect in your premise, ie. what is problem.
1-1. Cost-effectiveness imbalance of Gank
First of all, the cost efficiency of a gank involves subbing 20+ accounts to do it. I hate this because I no longer want to multibox and PLEX multiple accounts. But we do know that CPP likes to milk the player base so this is purely intentional.
Multiboxing ganks, or rather the fact that this game is forcing us to multibox it due to the various reasons, is the worst thing about ganking. One thing is when you get ganked by 10 different players and completely another thing is when you get ganked by a fleet of 20 characters with name only differing in number all having same portrait etc. That doubles up the players’ desperation and repulsion towards the game when they get ganked.
What should be done is to give us more time to gank so we are not forced to have 20 accounts to do it. Destruction MUST happen in this game for it to work properly. Since wars are gone, ganking should be made EASIER not harder. The counterargument here was that since gankers will get more time they will make the ganks even more cost efficient by using cheaper ships. However, since the meta is multiboxing 20+ accounts using coercers and catalysts anyway, this argument is no longer valid. Still, CPP is very satisfied with the fact that players must sub or plex 20 accounts because it makes more money so I wouldn’t expect this to happen.
1-2. CONCORD response time delay problem due to “CONCORD Pulling”
CONCORD pulliíng is ■■■■ mechanic which needs to be removed, but your solution is nonsense. What needs to happen is that we get these 3-6 seconds without the need to pre-spawn CONCORD. I don’t understand why this shitty mechanic is there, how’s that nobody else ever complained about it. Spawning/pulling CONCORD is absolutely unfun and absolutely nonsense. We are playing them like idiots.
Just despawn CONCORD after there are no more criminals to punish and make them spawn with delay as if they were spawned already. THIS is what needs to happen at the very least.
1-3. Forcing values on players with different gameplay styles
Well okay, but this game was always about the harsh environment and non-consentual PvP. As someone said, so you (or the player you are defending here) are playing PvP game when you don’t want to PvP ? I think that is spot on.
YES. Highsec ganking is driving players away. But it drives away weak players who would quit sooner or later anyway. And you can avoid getting ganked easily. Since the beginning where I lost my Iteron with 100 mil to Jason Kusion I have never been ganked again in highsec. And not just because I became highsec ganker myself, I still do stuff on my alts, but I am doing in places where ganking won’t occur, I am flying ships that are nearly impossible to gank (it can be killed but they have no way to know I am transferring 1bil in my cargo) and I use autopilot only when I have nothing in cargo and no (or cheap) implants on myself. I even bait gankers hostile to me sometimes - when you know how it works it is very easy to make them gank you and fail or at least get 0 ISK from it. Gankers are simply preying on players who are stupid, impatient, too greedy and lacking knowledge. It is nearly impossible to gank a player who isn’t. You are waiting for him to make mistake and that can take months.
1-4. “Kill Rights” as a means of retaliation is almost non-functional.
Yes. Kill rights are joke. I have 50+ kills rights on nearly all my characters and I am perfectly fine in highsec. This is because I simply don’t do anything else than ganking with the characters that can gank, I do PvE and exploration with alts like this one who are not affiliated with my gank characters. And since I basically never fly anything worth more than t2 catalyst what is point of killing me? The fact that you lose your ship in gank means that “nothing of value was lost”. Even if you activate my KR an kill me at Jita undock, I already written that ship off and I already have 100 more in station to replace. It is just pointless, the mechanics of the game are making KR absolutely useless. And majority of the time I am able to dock or escape anyway and then I let myself to be killed by NPCs which erases the KR and no loss is generated on KB either lol.
Question is what can be done here. I don’t think this has a solution really, as long as the gankers are using dedicated characters for ganking, which is actually basically enforced by CPP by giving us 3 character slots, then there is no way to for KR to have any meaning. I don’t think there are any gankers anymore who would be using their gank chars for anything else anymore. And if they do, they do it in LS/NS/WH anyway so yeah.
1-5. The player’s SS has become mere decoration.
Yes I agree with you. This is definitely wrong. I do it myself because the systems allows it, but actually the reason why ganks are so cost-efficient as you claim is mainly because gankers aren’t forced to care about security status. They don’t have to rat, they don’t have to farm/buy/spend clone soldier tags. This is definitely wrong. It is no logical either as you pointed out with you nice analogy. (Fact that I can just give concord $$$ and few tags and all is forgotten is also not making sense, but without this ganking wouldn’t be possible, ratting is way too slow to retain sec status).
2-1. Add restriction on alpha clones
You didn’t explain why should Alpha clones be restricted in ganking. I am playing as Alpha Clone myself and I highly disagree. As alpha, I can’t loot my victims, I can’t gank anything bigger than t3d or t1 hauler since they buffed barges since I was taking break from EVE. So why is this a problem? I don’t see it. If someone is multiboxing alpha clones, for which nobody ever given a proof, then he is breaking EULA and will be banned. No reason to ban ganking for alpha clones, what comes after preventing them to mine because someone is supposedly multiboxing alpha clones mining in ventures? Nonsense.
2-2. Reduce CONCORD arrival time by 30%.
I won’t comment the rest your post now. Overally, you just wrote bs. Ganking needs to be rebalanced but in the very opposite way than you are suggesting.
Because this post will raise typical responses that I am not a ganker and I am hs carebear, and since I play as Alpha and since I don’t really care anymore here is my real identity for all those unbelievers and for Aiko, the queen of trolling and toxicity (how comes this guy is still not banned on forum?)
Honzas Krutas | Character | zKillboard my main and the whole corp is just me. (There are 3 other player characters in my corp but they have been inactive since 2018)