Proving of Kybernauts for Glorification in the Flow Unfolds

When do you plan on updating your advertisements to reflect this?

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I’m not advocating for Instance PvP, I’m defending it.

What your side has to realize is that like everything in EVE, those different activities offer different things to different people.

FW is the perfect zone to create contained escalation, strategic wars (as opposed to only skirmishs), and accessible wars (cruisers and below), the Abyss is best for short-play sessions and skill comparison (exactly like the fighting games mentionned by @Lunatic_Lover)

Until now people only had FW, RvB, and Null-Sec Roams for quick PvP, and it was terrible for this! And now that there is a proper activity for that, FW, RvB, and Null-Sec Roams realize they have even less, so of course people are here yelling that they won’t be able to find targets anymore (and that’s kinda true).

If you really think FW doesn’t need to be fixed I have an entire Discord of discussions to point you at.

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For one, RvB havent existed for years now. Mostly due to off-topic reasons. You throwing pretty much every kind of PvP into one basket and calling it useless seem a bit simple of an invalidation. PvP have nuance and this have been systematically stripped away by CCP for years. What you say is correct in a way but I believe not for the reasons you think. PvP have been on a low for years now. Not because ppl just lost interest in what was offered, but because for CCP tweaks that led us to this point. This instancefocused PvP that will take over is an easy conversion and even easier to maintain for CCP. Diversity of gameplay cost money.

There are games out there that will do this instanced gameplay better. They are a dime a dozen so the niche that kept CCP alive for years will be gone.

EDIT: Oh and nowhere did I say that FW dont need fixing. That will never happen though cause… Reasons above. PvP other than instanced pvp will soon be just a memory. The thread to follow here is:

Dont fix pvp for years - everyone will eventually think that offered pvp sucks - Ppl leave the game due to CCP ignoring issues - introduce resource effective pvp - current playerbase will rejoice but will never really see what used to make EVE unique.

When the average age of the player base starts to drop, that will be the end of the game as we know it.

That is in large, true. The generational shift. This is what CCP have been planning for, for a long time. Question is if they can compete with other games that do the same. EVE will not be unique anymore.

Do you mean age or generation actually?

There is different culture to folks from this or that gen. But also often those who were, they leave eventually. Or at least that’s how happens usually (eve is different?)

In eve, players have always been fostered by other players. The difference here is that most games dont have time to switch focus on this radical lvl. If CCP wouldnt have had a “simpify gameplay” agenda then no, there would never have been a generational shift such as this. Noone would have noticed it.

Brings up another question. Will the avg age of the player base have to get older to stay unique? :grimacing: :rofl:

I just hope to keep the avg age at 40 and above. Seems to be a good age to achieve before getting the crap kicked outta you in game and still sticking with it. By that age, the kids are grown, you don’t listen to the wife anymore anyway…

They aren’t unfounded. I feel like you are trapped in 2015.

The data about ship losses you’re remembering from EVE Vegas in 2015 was true. However, when they looked at the impact that war decks were having in 2018, it became clear that the mechanic was broken and it was driving people out of the game. That’s why they fixed it. Sure, you didn’t ask for that. But it was necessary. It was fixed, and that fix - along with other NPE changes - helped to turn around all of CCPs player retention numbers, which are better now than they’ve ever been.

You can claim all you want that I’m not providing you statistics, but I already have.

This isn’t arrogance or an appeal to authority.

https://eve-offline.net/?server=tranquility

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here is list of Eve Online expansions :

Here i provide 2 data set people can match on top of the Player numbers and expansion dates …
for the peopl who is interested in graphic please use web version and hover your mouse over the years … you may see some veery visible peaks like 2016 Ascension …and some familiar other patterns

…Numbers tells that this is arrogance and appeal to authority …

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This was never publicly cited by CCP as a justification for the 2018 wardec changes. The data presented at EVE Vegas and in the devblogs in 2018 had to do with k/d ratio of attackers and defenders and the nebulous ‘activity level’ metric. This metric being “for players of corporations that have wars declared against them”. Not ‘x% of players quit after experiencing a wardec’, not ‘activity level of players who experienced a wardec’. Because the metric is tied to the decced corp, it only reflects the way the dec affected that corp, not the individual players within it. As for new players, CCP’s own data indicated that it was more experienced players, not new players, who were the primary targets of wardecs under the old system.

Except that the EVE-Offline statistics you cite do not reflect what you say. Average PCU was at its peak from 2008-2015, when highsec aggression was likewise at its peak. For the past five years, PCU is flat and slightly below the overall average; for the past year, PCU is 19% below the overall average. That isn’t better than ever, it’s the worst year since 2007. Each time, highsec aggression nerfs (including more than just the wardec nerfs, remember) were supposed to bring massive influxes of new players and revenue for CCP. Well, where are they?

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Yes, it was. Read the CSM minutes from the first session of CSM 13.

“CCP Larrikin pulls up activity data for players of corporations that have wars declared against them and it shows considerable activity drops in all activities during the war. They also show that the low activity continues after the war ends. Brisc Rubal noted that the numbers here were so stark, it would justify immediately removing war decs as a mechanic and promising a fix after the fact. The CSM in general were surprised at how stark the numbers were and noted it was clear this mechanic was having a significant impact on player recruitment and retention.”

Given how often I’ve had that “stark” quote thrown in my face by the war dec community, I’m surprised you’re not aware of it.

You can watch this episode of the Meta Show, where we had CCP Burger and CCP Goodfella on, and he talked about the rentention rate turning around. The retention rate is not the DAU or the MAU, and it’s not going to be reflected by anything that you can look at - it’s an internal CCP number.

If them flat out saying so isn’t good enough for you, I don’t really know what else to tell you.

Imperium news ??? Lol really ??! 1 and half hour nearly ??Numbers important for us are there are up thread linked… it might be retention over a month period or… 3 month period… time frame is important… i can say ok from a date to b this date player numbers increased %50 percent compare to from x to y date… if you look larger perspective … No not enough… how many player login and play ???

Oh yes around min 30 ? You talk about these ??? Numbers and calculations ??? Man i had been in Amsterdam i had talk to CCP Burger nearly an hour … and it was about that new player experience… that was also my point of interest because i do mostly take very new plyers as protege … and im one of those players standing at english help channel and rookie channel answering questions hours and hours… Also i m running special project around it too… new player experience package something all different

Were screwed… The game has no hope now…

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Hahahaha :))) tooo laaaateeee :)))
Really those numbers doesnt reflect anything about wardecks … its all about new players experience announced in Amsterdam :slight_smile: @Alterus
And about wdecks… im in friendly fire legal non war eligible corp since 1.6 year but still wdecks ends with cooldown not abrubtly stops … and that 24 hours can be hostile

From CCP web page
If a war ends, all involved parties (and their shareholders) will be informed about the war coming to an end. Hostilities may continue for 24 hours after this notification before CONCORD will once more intervene in High Security space.

It is to late. It’s just to easy now.

You just got to love the salt in the meantime! :grin:

And we definitely need a sarcasm and feeding the trolls emoji.

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Once again, you clearly didn’t bother to read carefully:

Two points here. First, Burger and Goodfella primarily credit the rise in retention to improvements to the launcher and character creation systems, and the focus on improving players’ experience “in the first five minutes”. How, then, can you claim that the wardec changes are primarily responsible? Second, if the improvement in retention were both significant and attributable to the wardec nerf, that would logically be reflected in the PCU numbers a year and a half after release. It isn’t. The evidence you cite has nothing to do with the argument you are making.

I got that, but I had to watch the video just to be sure.

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Do it ! :slight_smile: just i had been in Amsterdam.i ďid watch the presentation and i had talk to CCP Burger. Since i had been running a small project which was also subject of my player speaker submission for the last cancelled fanfest :slight_smile:
I ll do a favour first nearly 20 min about trailer ect ect… then enter new player experience … then blackout and reflections… cant remember any other big particulair stuff

Oh and their marketing attack… daamn i remember those days i had seen player from some of the countries never seen players from there before in rookie channel… and mostly we are directing language links one after another…also i remember those days i had sent so many players to abyysal lurkers and abby fitting channels… CCP really must do something about these community fittings players cant find that actually all they need was under their hands …