PVP Balancing

CCP really needs to take a look at ship and classes and think about rebalancing them. The difference between a Frigate/Destroyer/Cruiser/BC/BS is so small that it makes the ships not fun to fly.

A frigate regardless of skills or abilities should never have a chance against a cruiser. Same thing with a Cruiser vs a BS.

Right now because of sig tanking / speed tanking and the state of tracking, ships that shouldn’t have a chance very often can just blast through much bigger ships.

CCP should look at nerfing the impact of sig and speed on incoming damage and improving tracking and explosion radius/missile speed across the board for PVP.

But solo killing a Battleship with a Frigate is cool!

Sounds like what you want is a “bigger is always better” meta.
I disagree.
If you want to solo roam in your Battleship, you need to fit some application mods to deal with the tackle frigates coming your way.
Similarly, if you want to solo roam in your frigate, you need to plan on how to deal with (or run away from) the RLML platforms that will inevitably come after you.
As things stand, you can ‘punch down’ one or two ship classes very effectively.
So, by and large, Destroyers and Cruisers will wreck frigates, Cruisers wreck destroyers and so on. There are exceptions depending on fit and weapon systems chosen. For example, a autocannon Rifter can often beat a Cormorant Navy Issue that’s fit with Rails but will die horribly to one fit with Blasters.

Pilot skill also has a lot to do with things. Understanding transversal mechanics and how to safely get into tackle range is something that takes time to learn. A good interceptor pilot is flying at 5-6km/s with a paper tank. One wrong move and they’re in a pod.
Often, simply fitting a neut is enough to escape tackle. Otherwise, webs and drones and other application options can get the job done.

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Why not?

Bigger brings more firepower but isn’t just a simple upgrade. It comes with downsides as well.

That sounds like a good balance to me! Why do you want to change that?

luke-red5

It ist even possible in Star Wars. It cannot be wrong.

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I lost a cruiser against a battleship last night so I think CCP have already implemented your proposal. Congrats!

On a serious note, if you’re in a PvP battleship solo and don’t fit antitackle modules/drones, should you be surprised that you can’t hit a smaller aggressor? It’s part of the depth of counterplay, the options and variables of fittings and engagement profiles. Watering it all down to ship class would probably make things way more boring.

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I’m waiting to see the physics behind a .22 caliber pistol destroying an M1 Abrahams armored tank. That would be a fun read!

The last I checked, I didn’t have the same sized guns on my frigates that I do on my marauder. Just saying. Plus, my Praxis launches missiles the size of a frigate! They should be able to explode with the same force whether they hit the frigate or not. They simply need to get close and let off a fragmented explosion. The exception to this is when missiles are striking heavily armored targets in which case, you need to first make direct contact (but frigates hardly classify as heavily armored targets).

So no- in short, a frigate should never have the firepower to take on a fully armored battleship. Of course, this is Eve and what the Devs say is law. But realistically? It makes no sense.

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Except your anology is garbage
Small gunboats can totally take on smaller targets, it may take a while but you can definately sink a ship with the right small ordanance
Sea drones are sinking massive rsuiers in the black sea

What you want already happened and it made eve NOTHING but supers online, and titans online
You think you want it, you dont

Aircraft carriers HAVE to be escorted by smaller ships, or else they get sunk by torpedo planes, eve is like that

They do explode with the same force!

But the frigate is a fast and agile target, which makes it hard to apply that same force fully to such a small target, so you often miss or apply only partial damage depending on your weapon system.

It’s called ‘application’ and is a good balance factor that keeps small ships relevant in a game where big ships with much higher damage and EHP values also exist.

It’s not garbage. I was speaking about bullets vs. bullets. A frigate’s small hybrid cannons vs. a battleship’s large hybrid bullets. That’s not a bad analogy.

And if a torpedo can sink a carrier (It can’t by the way- it has been proven over and over again that carriers can take several torpedoes and still launch and recover aircraft), then a battleship should be able to fire torpedoes and one-shot any and all small and medium ships and large ships.

It could deal heavy damage to those smaller ships.

… if it manages to hit the small agile target.

Missiles in reality don’t have to hit the target to destroy it. They just have to get within range and explode.