[PvP] ESS Deadspace Grid: No Meaningful Counterplay for Defenders

Sounds like you just found a solution to your ESS problem?

Pick one? Your eve career highlight was leeching content from Volta, now you dedicate your time to struggling to deal with 5 dudes with 50. I recall you tried to teach brave pilots about transversal and died to a rat.

It doesn’t, so why are you complaining?

You spent paragraphs of poorly written A.I garbage to try to claim there’s no meaningful counterplay, there is, I’ve already explained it to you, and worst case scenario, is you force a stalemate, you haven’t established why that’s insufficient.

Thank you for support my point which the ESS shouldn´t be a safe space.

Ask chatgpt to explain to you what they’re saying. Because they’re not agreeing with you.

No, not really. We are just pointing out how dumb your idea is and how you are coming across like someone who is bad at the game.

I disagree and i am sorry to inform you which your comment isn´t helping.

Looks like i am missing the Pro an Con List from both perpective in your posting.
This can happen from time to time.
So could you explain this in detail again why it is an dumb idea to prevent people using the outside of the ESS to rundown their timers to Filament?

Can somebody else help me out with this question?

So could you explain this in detail again why it is an dumb idea to prevent people using the outside of the ESS to rundown their timers to Filament?

This currently a daily practice in nullsec.
Why you asking.. maybe because nullsec is the only space which houses an ESS.
So Either we increase the Filament times to X Minute or we change the ESS outside GRID.

If you increase the Filament time it will affect everybody in known space. If you change the ESS it only has an effect in Nullsec.

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When i would count how often people use the ESS outside to run their timer out…
I would have an endless counting.

This can´t be the IDEA of the outside GRID of the ESS.

THE Outside of the ESS is currently so broken.

Minor FAST FIX

If you are outside of the ESS the Combat timer is unable to TICK DOWN

After this you can think about how stupid it is to have the ESS outside a DEADSPACE GRID for NO REASON.

It is completely non-interactive. If one group is faster than the other the other group can never catch up and the faster group can just wait out the timer and then filament. I don’t think the deadzone should be essentially limitless. Maybe a 300km limit inside and out. So the nanogangs have room to maneuver and fight and not get warped in on but they can’t sit on grid and avoid a fight forever.

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Somebody could enlight me how this make any sense outside of the ESS?

  • I can´t warp to them with combat probes
  • If i establish a boosh chain to reach them…
    • they will just warp off
  • They can´t escape via gates as they are locked down
  • They running down their timers to filament
    • We are asking for increased Filament Timers as in Pochven
  • This PVP Mechanics isn´t entertaining at all and boring
  • This can´t be the initial idea of the outside of the ESS Grid
  • Why was this not addressed in the first place?

I’m not sure how many of them are posing a threat to you at that range. You can just leave.

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Wait on this argument i can do much better than you.

How about they don´t visit us at all?

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Mask off. You don’t like multiplayer games.

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Excuse me? Let me outbalance you by putting more effort into my answer than you do.

The problem isn’t really whether they’re a threat at that exact range or not. The problem is that people can come into SOV nullsec, mess around in our space and basically can’t be engaged while everyone else still has to deal with them.

Saying “just leave” doesn’t really solve the issue. We’re talking about SOV space here, not some random neutral area. If the answer to someone being there is always just to leave because they’re not an immediate threat, then there’s basically no reason to defend or contest the space in the first place.

7 booshes synced up puts them in point and web range, the moment they warp off you can easily scan them down

this is not a difficult puzzle to solve mate, the game is all about asymmetric warfare: People in sov space usually throw everyone they can at the smallest of gangs, so the gangs leverage nano and deadspace to control the fight, you can leverage booshes to push them off deadspace and tilt control back in your favor

Try to Combat Probe down a ship going +3km/s without knowing the direction.

I can formal this for you.
(Time to Scan + Time to enter Warp + Time warping to the Spot) * 3000m/s = Gues the Chance you land @0

And make an Video to proof of concept.

who said landing on them at zero, combat scanning prevents them from filamenting out and pushing them towards the gates, where you can bubble

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Nice, now they ping pong around.
Good Job.

I want to know how to catch them not how to play stupid cat and mouse games for no reason to check who has more patience.

Anyway this is about the ESS Grid and not about how to Combat Probe as currently you can´t combat probe + warp anything on the ESS.

You realise you can figure out the direction right?

OK this is about the ESS grid, boosh on to them and tackle them with 500mn lachesis

congratualtions you have now immediately won the ESS fight

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