Sounds like you just found a solution to your ESS problem?
Pick one? Your eve career highlight was leeching content from Volta, now you dedicate your time to struggling to deal with 5 dudes with 50. I recall you tried to teach brave pilots about transversal and died to a rat.
It doesn’t, so why are you complaining?
You spent paragraphs of poorly written A.I garbage to try to claim there’s no meaningful counterplay, there is, I’ve already explained it to you, and worst case scenario, is you force a stalemate, you haven’t established why that’s insufficient.
I disagree and i am sorry to inform you which your comment isn´t helping.
Looks like i am missing the Pro an Con List from both perpective in your posting.
This can happen from time to time.
So could you explain this in detail again why it is an dumb idea to prevent people using the outside of the ESS to rundown their timers to Filament?
So could you explain this in detail again why it is an dumb idea to prevent people using the outside of the ESS to rundown their timers to Filament?
This currently a daily practice in nullsec.
Why you asking.. maybe because nullsec is the only space which houses an ESS.
So Either we increase the Filament times to X Minute or we change the ESS outside GRID.
If you increase the Filament time it will affect everybody in known space. If you change the ESS it only has an effect in Nullsec.
It is completely non-interactive. If one group is faster than the other the other group can never catch up and the faster group can just wait out the timer and then filament. I don’t think the deadzone should be essentially limitless. Maybe a 300km limit inside and out. So the nanogangs have room to maneuver and fight and not get warped in on but they can’t sit on grid and avoid a fight forever.
Excuse me? Let me outbalance you by putting more effort into my answer than you do.
The problem isn’t really whether they’re a threat at that exact range or not. The problem is that people can come into SOV nullsec, mess around in our space and basically can’t be engaged while everyone else still has to deal with them.
Saying “just leave” doesn’t really solve the issue. We’re talking about SOV space here, not some random neutral area. If the answer to someone being there is always just to leave because they’re not an immediate threat, then there’s basically no reason to defend or contest the space in the first place.
7 booshes synced up puts them in point and web range, the moment they warp off you can easily scan them down
this is not a difficult puzzle to solve mate, the game is all about asymmetric warfare: People in sov space usually throw everyone they can at the smallest of gangs, so the gangs leverage nano and deadspace to control the fight, you can leverage booshes to push them off deadspace and tilt control back in your favor