CP doesn’t do easy, predictable unless players force them with drawn knifes. Half-assed, half-baked features full of errors, glitches and mistakes and against and despite better player feedback, those are the features that CCP can do best and can only do.
This is just another feature in a long line of features from CCP that demonstrates how CCP does not care about player input and player opinion. And how little they care about how the lack of polish of their features shines a bad light on them. This patch is full of these poor contents, with the introduction of NIOs to W-space (after they have been pestering K-space for months) being another.
Yp2 explained why they didnt just use fatigue. If it was the only thing and ccp removed it, it would be back to the way it was. The new situation is several tools that ccp can adjust.
Then maybe CCP should not remove the ansiblex fatigue but instead tweak it when they wish to make it less impactful? Reduce the effect for ansiblex use only, by reducing it with a factor?
It’s much easier to remember that ansiblexes give ‘half the usual fatigue’ than it is to look at an entirely new list of ships and their capacitor values that have no relation to their size or weight whatsoever.
just playing the devils advocate here: Why should CCP/FC care to provide “Route” options including Ansiblex Jumps? I would totally remove that. Routes just include gates, period.
I mean, no CCP/FC “maps” our wormhole chain, auto-updates mass-limits or expiration times. We have to update all that on our own - player driven. If 20 people wormhole corps can keep their mapper and connections up to date with manual updates, why can’t a multi-thousand player alliance do it for their ansi network?