Ansiblex jump gates sound like a cool idea. Hey sweet I can link my alliance space together by placing a couple of gates and have everything close together. Super convenient, right?
Being so convenient is exactly the problem. It promotes umbrella spaces in which power of a single fleet is projected huge distances. It creates a mismatch between distances needed to attack and defend, nothing is more than a couple of jumps away for the defender. Large scale invasions can also use them for offensive purposes of course, but smaller operations and roams suffer.
DISTANCE is a good thing for Eve it creates opportunity for achieving local superiority and manoeuvring. Having numerical superiority has always been a part of EVE but that numerical superiority should be at a location, not omnipresent without travel time.
Jump bridges had the same problem which was tried to remedy using jump fatigue (which IMO is a really subpar solution). Ansiblex jump gates only have fuel costs, which means virtually unlimited power projection with enough resources. The only upside is that the gates are relatively easily destroyed.
Ansibles Jump gates do indeed make travelling a lot faster within alliance space. And while I understand that this extra ease of travel is not without downsides for the game, I mostly see the positive sides of Ansibles Jump Gates.
First, the Ansibles Jump Gates make you really feel like you āownā the space. While space is never safe, these jump bridges let me take shortcuts that only I as local know to avoid enemies, or stab them in the back.
Second, Ansiblex Jump Gates are easy to shut down, making it a good target for small groups that want to use guerilla warfare against bigger groups by taking down parts of their infrastructure. You canāt easily take down a station, but shutting down a gate can really annoy people.
The only issue I see with the gates is the amount of them. Iām glad thereās a maximum of one per system, so players will always need to take at least one normal gate between ansiblex jumps. But even then I think there might be a potential for too many gates. There is a fine line between extra infrastructure for shortcuts, and just tying all the systems together in one big ball of wool.
That is blatantly wrong. They make it faster to anywhere you have access to Ansiblex gate. I can travel from the border to Pure Blind in Tribute to the border of Kalevala Expanse and into KE within no more than 10 jumps. A a lot of these areas are not PL space.
They are not easy to shut down. The most important of these gates are on Keepstars and Fortizars, which makes them very easy to defend and extremely hard to camp.
You may or may not remember when CCP changed the old JB systems, it didnāt go over very well ā¦
Todayās JBās are just fine! they can be shut down pretty easily by just a small roaming gang and completely knocked out by an invading alliance
I think the problem you have OP is the lack of ability to adjust your tactics, but by all means let the salt mine flow because itās easier that way huh?
Of course. Which are also never next to a jump beacon, so that people can never easily respond to attacks. Naturally.
No one cares about small groups that use their jump bridges and cannot defend them. The vast majority of these things and in particular the most important quick travel routes are nigh incontestable.
You do not have to have blue standing for that to happen. Thatās what ACL are for. You do not have to have a big blob to easily defend your important jump gates on a Fortizar.
now imagine if you used that to go out and actually find contentā¦ I mean it would mean leaving your super umbrella, and I get that can be scary. but small gang pvp needs buffs right! if only you could go out and roam with a small gang conveniently and easily.
Please look at my killboard. I donāt need an umbrella to find content and if you would pay attention to my posting you would know that I want all titans, supers and rorqs eradicated from EVE.
You, on the other hand, your killboard is very ā¦ letās say it is very monotonous.
The thing is you never need to leave your umbrella any more because your umbrella is now everywhere. Yeah sure you canāt jump around the supers but the rest of your fleet now extents as far as you want.
then why arenāt you going out picking fights and making content?
Imagine actually discussing what impact features have on the game. Letās not say anything ever when features are added that are detrimental to the health of the game, nope wouldnāt want that.
Which is a problem as it allows for space empires surrounded by no manās land, making actual fights nigh impossible and mostly meaningless. Iām sure you understand this, itās nothing new.
I absolutely understand this. I can also understand that you two are hellbent on this being a bad idea, ignoring what CCPās intentions might be.
Before that, though, you need to accept, that the people at CCP arenāt just stupid simply because theyāre not doing what you guys believe to be what they should be doing.
So how about you figure this out yourselves. Hereās a hint:
When CCP gives you gates allowing people to travel around their space, combined with an Access List allowing alliances to also allow other alliances, corporations or pilots to travel ā¦
You get a player controlled highsec, with the CONCORD equivalent being whatever police force the alliances are willing to cyno in.
Do you believe that nullsec, as space for ācolonizationā, would be always like it was? Thatās not how colonization works. Nullsec is done in these regards. Weāre getting NewSpaceā¢ to be colonized eventually.
See: Abyssal Space and whatever it brings in the future.