Then nobody needs audio alerts for when someone appears on local. In which case why make the item at all? It would only assist the bots to bot easier and could be claimed “using ccp authorized information” as a scapegoat.
This basically lowers the cost of mining–lowering the cost of mining will initially make mining more profitable, but the long term effect is that due to competition the price of ores and minerals will fall. Thus, you’ll lower you income.
Second this can be used, as you note as an early warning sign to buff other resource and ISK making opportunities–i.e. lower the costs (risk and uncertainty are essentially costs). Thus, we can expect there to be more ISK generated in the economy as well.
Generally speaking I am opposed to things that “automate” things. That is, I think players should have to do these things. This could be used to reduce certain types of player interaction can be bad for player retention.
Thus, enter
Say after a random number of mining cycles, the mining computer must be re-calibrated to keep mining functions in operation.
For example
Targeted asteroid, engage mining laser, after random number of cycles (we will say 3 this time) a re-calibration alert is sounded, the re-calibration must be done in the last 15 seconds or whole mining cycle and yield is lost and mining laser is disengaged and mining systems go offline for 2 minuets because of mining computer falling out of calibration and will take 2 minuets for re-calibration to compleat before mining operations can resume.
However, should you fail to hit the recalibration cycle in the last 15 seconds of the 2 minuet recalibration, your mining laser/strip miner will suffer heat damage from processor overload and every 15 seconds will incur more heat damage until destroyed.
Preceded by an audible chime to warn of the CPU going critical at the 15 second mark.
Meaning inattentive/AFK miners will get nothing but damaged equipment, lost profits and little to no ore.
To be even more devious, make the over heating CPU chime the same as the ore hold full chime.
Which theoretically should increase the price of ore and minerals as it would require attention to harvest valuable ore and cause a shift in ore and mineral prices. Maybe a lot, maybe a little. But over all miners would be able to charge more for ore as it would be more difficult to get than just targeting a rock and pushing one button until the rock is gone.
Agreed but miners care about minimised-effort ISK not ISK per hour.
Second this can be used, as you note as an early warning sign to buff other resource and ISK making opportunities–i.e. lower the costs (risk and uncertainty are essentially costs). Thus, we can expect there to be more ISK generated in the economy as well.
This is a bit vague, but I presume you’re talking about PvE etc.
It would be good to minimise the effect on multiboxing PvE. Whilst CCP tolerate multiboxers for the income they provide, there’s no need to allow them to use every module.
The code to detect multiboxing is already in the game. So simply have the tones ring only if no other copies of Eve are running.
Likewise ban multiboxing use of the module in the T&C. There are even ways to detect multiboxing on an adjacent laptop…
This could be used to reduce certain types of player interaction can be bad for player retention.
Completely wrong. Playing a boring game is what makes players leave. And mining is less interesting than watching paint dry.
Also, you can guarantee that getting arbitrarily blown up is the one of the main reasons players quit.
@Old_Pervert Judging by the self-esteem issues along with a complete inability to produce a counterargument, I’m going to assume you’re an alt of the troll with the ironic name.
My self esteem is just fine, thank you. Fairly pitiful attempt at ad hominem as there was literally nothing to back up such an attack. Though as you are correct I did not produce a counter-argument, allow me to produce one.
No part of this game is designed to be played AFK. This is a design principle that CCP has clearly implemented. Even stuff like PI and industry which progress while you’re logged off require a player to actually move stuff around. That you can AFK shows that in fact mining needs to be made harder, not easier, so that you can’t do it while AFK.
The potential for abuse with this is insane. I can promise you that I’ll have one of these in each of the 9 systems that I call home, plus one further down the pipe to spot roams coming. Nullsov is already insanely safe, and you want to make it even safer. Your idea is not confined to mining. I don’t even need to watch the screens anymore.
While CCP does intend for some level of intel to be available to players (in kspace), “Local” as an intel source is something they’ve stated they aren’t happy with. If they aren’t happy with it, you can bet your lucky rubber ducky that they won’t be compounding one problem with a new one.
As others have said, auditory options existed and were banned. That’s a pretty clear indication that as an overarching concept, CCP is already against it.
You’re ignoring the problem to focus on the symptom. If mining is indeed something that can be done AFK, making it easier to do AFK isn’t the solution. Making it harder to do AFK is the solution.
Duuuuuude… that was a sick burn. I’m so clearly raging and salty.
But the problems here are boring mining and AFK combat.
AFK mining is actually the only viable solution to the boring activity which is mining which is why everyone already does it.
Or dose it have some aspects that could help in some way?
It could help with the AFK cloaking problem but that thread has many of the same trolls as this one.
So the problem is that the task is so boring and able to be done AFK just as well as actively, there is no logical reason for people to actively mine when there is a botting function built into the game for mining.
You can either make mining exciting enough to do for 4 hours straight (and even large gang PVP is not exciting enough for that long) or you need to accept that AFK mining is part of the game.
Having accepted it as part of the game, how do you then improve it for both the miners and the gankers? The only way is by giving AFK miners an audible warning of impending ganking.
Gankers who oppose this idea are clearly ones who are terrible at it and need ‘unmanned’ ships to fight to pad their kill sheet. The ones who like real PvP are more into the idea, albeit worried about the effect of targets docking etc.
While that may work for multiboxing, it would not address groups of people PvPing and sharing a chat channel (e.g. a standing fleet channel) or on voice comms. If I get the warning sound I can speak up and warn everyone of a neutral entering the system I am in, thus alerting everyone on comms.
You need to think of how this module will influence players who work as a group, not just the individual player.
Also, having different rules for different types of players is not good as it can either be gamed or creates different classes of players and EVE has pretty much always been a classless system.
Sorry, but this is the wrong viewpoint. Interacting is what keeps the game interesting. Reducing that makes the game boring and stultifying. This is not a recipe for player retention, but a loss of players. Both those who are hunting and even the hunted.
The only analysis we have seen on this point comes from CCP, a group that has a vested interest in keeping players, and their results are exactly the opposite, at least for “new players” and ganking.
You also seem to be under the impression that most players are miners. Most players may have mined or mine here and there, but the idea that we can neatly classify players is not really accurate. Players often engage in different aspects of the game to varying degrees. I have mined, done PI, invention, PvP, missions and NS ratting. I bet that most players have a list of in game activities they engage in. So what would happen if my mining ship is blown up? Do I quit? Do other players quit? I don’t think so.
Or…
Make it so brutally intensive to do, that ore and mineral prices skyrocket as people no longer bot and/or want to mine.
Thus solving the problems of afk mining, no active pilots for gankers to shoot at and low income return for miners.
Though if you read the full idea I posted, you could give them the option of an audible q to go off of while still preventing botting.
As someone who knows the yield/time ratios fairly well this is what we get when we don’t use a scanner often enough. Game has ability to tell us the quantity of units on a rock and when to stop mining with a laser/strip miner… Also has a calculator so you can figure out exactly how many seconds you mine a rock or how long til your cargohold for ore is filled.