Hi! Some thoughts about how to add more drama to the game (The Blackout was IMHO the best thing happened in EVE since long time). Basically it’s just direction with no details, no analysis on game balance, counter effects etc.
- One can set range of global “good” and “bad” events (even storyline and hyper dramatical) with respective probability. Probability might be affected by players “statistics” (dunno: NPC kills, ore mined, capsule killed, titans produced, structures deployed — any reasonable and logical). Events should have drastic effect on the gameplay for the limited time or permanent effect. Some people who work in sociology (or mathematics) field can be invited to implement this probabilistic model with various factors (it should work like prognosis of events in their field of research). I believe it can be intresting to study some things or to test some theories on the EVE society as a model.
Main goal is to allow players to experience great happiness or great saddness knowing that it’s not an unavoidable devs’ plot but events caused directly or inderectly by them (with action or inaction).
- One can set minor limited time events (like in many oldschool games) with increase or decrease of various parameters in different regions/constellations/systems like wormhole effects or production/mining/NPC effects. It also good to have “sci-fi” or lore background for the events. The main goal is to cause some stir and activity with the limited effect on the game balance.
My apologies if this topic has been already introduced by someone.