has anyone here noticed that the rats are way too easy in 0.0 space? and that Nyx’s are now being used by bot miners/macro miners to make real life money out of the game?
I would like to suggest that you make it much harder to do that, by introducing bigger rats every time a big ship comes in (e.g. Nyx or Thanatos), as I never found anything in a belt that my Thanatos couldn’t kill let alone a Nyx. I could even manage it with a Dominix just fine.
Like for example, bring in a fleet of smaller ships that can blow up the Nyx’s fighters, and ideally some dreadnoughts so that they can blow it up, IF the Nyx is solo and has no support. Or even a bunch of Battleships/carriers/HAC’s.
P.S. This is one of my younger characters, I am the real-life owner of AVON257, AVON259, this one, and Nathan_Raynor2. So yes, I know how this game works, and I am currently trying to leave, but I just wanted to post this before I do so that you could try to fix it.
You don’t need “bigger” rats - just program the rats we have to go after fighters. Also get rid of the bounties and replace them with an equivalent to “blue loot” that needs to be looted and sold to NPC’s for ISK. Doesn’t solve the problem but adds risk.
I don’t really understand your complaint. You are talking about ‘endgame ships.’ The only thing above a Nyx or Thanatos is a Titan of some sort. You are saying these endgame ships destroy rats too easily? Do you want them to destroy rats with difficulty? Or… you want the rats to be able to destroy these endgame ships easily? Also, how are pilots supposed to make ratting income?