Heyyo what’s up
Couple issues with the recloning mechanic that I’m running into:
What can be done about ship insurance? Kind of important. I could suggest insurance being attached to the hull only, rather than hull and character. Maybe allow insurance to be issued while tethered to a structure that has insurance available.
Can the mechanic become active when the ship explodes, rather than the pod? This is close to solving an issue of keeping ships on target, but if the pod needs to die you might as well warp back to the carrier, or use something smaller like an Orca which can dock in smaller citadels. In general we are also in the habit of not podding hostiles, because it keeps them from reshipping.
This is very close to becoming something amazing.