I understand ECM works in a similar manner as turret hit chance, where optimal + falloff = 50% hit chance (so in ECM the chance to successfully block is reduced by half at this range). What I am wandering is how it works with sensor damps and weapons disruptors, which do not have a native hit chance as they simply have a consistent effect.
I assume that the optimal + falloff = 50% less damp/disrupt strength, but is there a calculation for anything in between? Do neuts work in the same way?
Thanks