Discussion, not suggestion.
What if you could rep citadels, with some kind of imposed limit such as the exact same mechanic and numbers as the DPS cap? DPS requirements to pause the timer wouldn’t change, so even if you’re repping all the damage they’re dealing, it’s still paused if it would have been sans logi.
Where this comes from is a citadel fight last night. We were running kitey ■■■■■■■■ and they were not. Net result, my Scimitar was bored. Very bored. We were well within rep range of the citadel. Repping the citadel would give logistics something to do to contribute to the fight - one we ended up losing.
- More potential for escalation… dudes drop in some faxes to rep, now you have a real reason to drop dreads/etc on them. DPS cap mechanics alone completely invalidate dreads in those fights as it stands now.
- Defenders have more of a reason to stay near their structure (to provide reps)
- By drawing out the fight between two active participants, more ships will have the opportunity to go to Valhalla, yet blueball structure bashes are not made longer.