It’d be interesting if there were contracts for the defense and attack of citadels.
- Contract would be issued with a specific vulnerability window as the deadline for completion
- Defense contract would be fulfilled if the unreinforced citadel did not enter reinforcement, or if the reinforced citadel is repaired.
- Offensive contract would be fulfilled if the citadel is destroyed. This would of course mean 3 fights. If the citadel repairs at any point during that offensive window, the contract is failed and no payment remitted. There would be an OPTION for incremental payment per timer (each time you reinforce, you unlock an issuer-specified % of the reward).
The contracts I feel would improve the QOL of mercs, and perhaps open up a new avenue of revenue for them, while at the same time cleaning space up of garbage.
The offensive contract feels very intuitive, so I don’t think any other explanation is needed. Of course… you may disagree.
The defensive contract would most likely be issued after a reinforcement. For example, dudes just reinforced the shield timer. I then decide to issue a defensive contract for the armor timer. Or I decide to wait for the hull timer, and issue a contract for that.
A third possible usage, mostly for defensive contracts, is ransoms. While it’s somewhat anti-sandbox, you could technically issue a defensive contract to the attackers for a ransom amount… ergo after they simply do not continue their attack to push from armor to hull timer, the contract is fulfilled and the attackers get their ransom while the defenders get their citadel. Of course… nothing says the attackers can’t come back next week…