They are not, but feel free to test away.
That kind of defeats the purpose, I want the configured tabs to perform the designated function as soon as I select it, be that ‘navigation’ or ‘fleet’ or ‘pve’ or ‘pvp’ or whatever (drones, logi, the list goes on), it’s also why I have multiple characters, because they all do something different (some functions are shared, like ‘navigation’ but the details change depending on where in space I find myself and what activity I’m participating in). Would rather not have to waste time finding the correct chat window to get the correct overview for ‘hunting’ as it’s (usually) a time sensitive activity, or worse, have the ‘wrong’ navigation tab loaded when heading into null/wh space.
The client already differentiates between the various accounts/characters via the core_char_*.dat files, I see no reason why that couldn’t contain a link/pointer to that specific characters overview settings (including chat settings), or just encode the xml file that is the overview into the dat file so it’s loaded in when the character is loaded.
Edit: I’ll add
Regards,
Cypr3ss.