The thing is, we need more thought out thing than cyno vigils, we need PROJECTOR LAUNCHER module, that would launch holo-projectors with a holo-visual in space. Turning in space, 3d holos displaying by holo-projectors. High slot module, able to be used on all ships with a high slot. Can have only 1 equipped. Loading time 5 minutes. Capacity 1 projector.
Holo-projectors would have 10 hp and could be shoot down without repercusions.
Holo-projector batteries would last for 5 minutes. tech II would last 10 minutes, plex ones and event rewards would be 20 minutes.
Few basic holo-projectors:
o7 , , , , ,
and each of empires logos or pirate faction logos.
And maybe also that “vigil candle” effect to make it more traditional.
BTW, you could sell holo-projectors in NEX store for few PLEX, for example CODE or or . Or give some special ones on special occasions. The basics, module with basic holo-projectors could be manufactured and blueprints dropped from faction belt rats.
Thanks CCP folks for showing once again, even with all the community toxicity about the cyno changes, that you are wonderful individuals. Stay strong.
maybe you can add a special type of probe that when launched lights a memorial flare that also shows up on the in game map?
+1 from me too.
We should have the option to light a cyno-like effect from a launcher or in any other way appropriate.
The ability to display a holo-projection of a player’s character avatar, would be also really good, among the other things mentioned.
Please Make it a Ship Module Combination!
A 0 Skill Ship with a 0 Skill Module
Like you have with the Zephyr. It could even be modeled similar to the Zephyr.
Then you can make that the only ship that can jump to that one beacon. So players can undock anywhere with that ship and module and jump there. (Maybe not)
But still this would be epic, and would solve the issues of what module it could be. Though you could also make it fit to all ships. Depending on the community Feedback!
I absolutely agree that the tradition of paying respect to those we have lost should continue, and even made more accessible.
I don’t think it should be a special ship with built in module that one can quickly go to the beacon though, that could be abused to become a way to move clones around quickly.
But all ideas are valuable, and open up the thought process.
My vote is for a specialised “cyno launcher” with zero fitting that can only fire respect fireworks. That Could also be a specialist ship, modelled on the ferry that carried souls to the underworld, but the best names are already taken by freighters, but plenty to draw on in mythology.
For those reading this thread, both players, and Devs, take a moment to reflect on those we have lost, and those who will be lost in time. With that in mind we will all do the right thing and remember them.
heavy bomber solution
industrial command ship, orca/porpoise
heavy bomb volume 1000-5000m3
All you guys with your weird ideas creating tons of additional work, and I’m here thinking …
… please just keep it simple, mirror the original …
… and at least get it done!
Simple. Really. Like it was. You shine a light.
Doesn’t need to be epic, or shiny, or complex.
Just get something done.
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