I haven’t used boosts since their rework. Asking for ideas in chat just yielded generic PvP fits. Hoping to get feedback from a more experienced fleet booster.
Design goal: Skirmish links for kitchen sink fleet. Expected fleet numbers 30-80, 40-100km range, sub-bs, with T1 logi support.
Budget 200m. I already have the BNI hull gathering dust so i slightly prefer using it over other hulls.
[Brutix Navy Issue, Brutix Navy Issue]
Signal Amplifier II
Corelum C-Type Energized Explosive Membrane
Corelum C-Type Energized Kinetic Membrane
Reactive Armor Hardener
800mm Rolled Tungsten Compact Plates
Corelum C-Type Energized Thermal Membrane
1600mm Rolled Tungsten Compact Plates
Sensor Booster II
Medium Cap Battery II
50MN Y-T8 Compact Microwarpdrive
Target Painter II
Skirmish Command Burst II
Skirmish Command Burst II
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
Small Tractor Beam II
Medium Ancillary Current Router I
Medium Anti-Explosive Pump I
Medium Command Processor I
Warrior II x5
Hammerhead II x5
Tungsten Charge M x2000
Federation Navy Antimatter Charge M x1200
ECCM Script x1
Antimatter Charge M x2000
Interdiction Maneuvers Charge x300
Targeting Range Script x1
Scan Resolution Script x1
Evasive Maneuvers Charge x300
Caldari Navy Thorium Charge M x1200
Rapid Deployment Charge x300
Nanite Repair Paste x30
Caldari Navy Tungsten Charge M x1200
Caldari Navy Iron Charge M x1200
What’s the reason for the sig amp and sensor booster? If you don’t mostly gatecamp with the ship you won’t need the scan resolution or targeting range, providing nice free slots, the combination of 2 different sized plates also seems weird to me as you usually either go for more resistance with a single 1600mm or for alot of buffer with 2 of them, using fitting rigs and sacrifices in other slots to make it work.
Regarding your medium slots the medium battery is a bad choice for battlecruisers, that module is more usefull on destroyers, a medium cap booster would work there.
The target painter makes sense as a ranged fleet support, personally i’d prefer a warp disruptor.
I love having 2 skirmish links on BCs that are only meant to have a single utility highslot like on this brutix https://zkillboard.com/kill/63108959/, I also do that with my Gnosis, nothing wrong with that, but the Tractor beam and bad downsized guns don’t seem very efficient.
Here is a quick build, you could switch the disruptor for a sebo to get your 100km lockrange but at that range this fits damage is useless without magstabs
[Brutix Navy Issue, buffer support]
1600mm Crystalline Carbonide Restrained Plates
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Imperial Navy Armor Explosive Hardener
Corpii A-Type Kinetic Plating
Corpii A-Type Thermal Plating
50MN Y-T8 Compact Microwarpdrive
Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800
Warp Disruptor II
Target Painter II
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
250mm Railgun II, Caldari Navy Antimatter Charge M
Skirmish Command Burst II, Rapid Deployment Charge
Skirmish Command Burst II, Interdiction Maneuvers Charge
Medium Ancillary Current Router II
Medium Ancillary Current Router I
Medium Command Processor I
Thank you for the constructive feedback. By dropping the 800mm plate I have enough resources for more resists, better guns and mids. Thanks also for showing me that collapse feature.
Current build:
Brutix Navy Issue - Skirmish
[Brutix Navy Issue, Brutix Navy Issue - Skirmish]
Corelum C-Type Energized Kinetic Membrane
1600mm Rolled Tungsten Compact Plates
Corelum C-Type Energized Thermal Membrane
Reactor Control Unit II
Corelum C-Type Energized Explosive Membrane
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
50MN Y-T8 Compact Microwarpdrive
Target Painter II
Sensor Booster II
Medium Capacitor Booster II
250mm Railgun II
Skirmish Command Burst II
250mm Railgun II
250mm Railgun II
250mm Railgun II
Skirmish Command Burst II
250mm Railgun II
Medium Command Processor I
Medium Ancillary Current Router I
Medium Anti-Explosive Pump I
Warrior II x5
Hammerhead II x5
Tungsten Charge M x1200
Federation Navy Antimatter Charge M x1200
ECCM Script x1
Spike M x1400
Antimatter Charge M x1200
Interdiction Maneuvers Charge x300
Targeting Range Script x1
Scan Resolution Script x1
Evasive Maneuvers Charge x300
Caldari Navy Thorium Charge M x1200
Rapid Deployment Charge x300
Cap Booster 800 x12
Nanite Repair Paste x30
Caldari Navy Tungsten Charge M x1200
Caldari Navy Iron Charge M x1200
Looks more solid, I dislike the reactor control, there is usually a better option when you just play around with it long enough, maybe because damage is not the focus here it does make sense to downsize the guns and drop powergrid mods.
You also have alot of resistance in the lows already, trimark rigs will improve your tank more then the anti-explosive. The ingame tool always calculates your EHP from your weakest resistance so it may not look like much in game.
[Brutix Navy Issue, *…]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
F-90 Compact Sensor Booster
Medium Compact Pb-Acid Cap Battery
Target Painter II
50MN Y-T8 Compact Microwarpdrive