Rethink of Blackout

Dear developers! I think you watch the statistics of active player’s number. I don’t know what’s your plan, but I clearly see too much people finish the game without local in nullsec. It doesn’t touch the large entities, but kill the smallers. Large groups can defend themselves with their umbrella, but smalls lost lots of their possibilities I mean mainly ratting and mining. So our nullsec systems soon became total unhibitants. So some people thought they will can do more PvP, but only find empty solar systems. Anyway attackers got a serious advantage against their targets. So Blackaout’s result is a dying nullsec. Is it good for anyone? I don’t what’s your aim.

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5 posts were merged into an existing topic: Local Comms Blackout - Discussion Thread - Part Deux!