Return burst jammer to all ships!

Please return burst jammer to all ships!
This was the only mechanic in the game that gave you a chance to leave the battle.
What should I do now if I don’t want to fight?

Pay attention to local and dscan, burn out of bubbles/warp disruption range, among other options.

Your recommendations will not work if, for example, someone is standing CAMP on gate.
Please don’t offer warp stab(((

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It’s not like a WCS is going to push off any real camp. Just like an ECM burst isn’t.

Some trashy gnosis camper and his exequror alt maybe, but not a real camp.

Simply just dont take a gate.

Sigh, it actually would help. Failing that though, actually doing recon and scouting your route would let you avoid the camp altogether. Don’t just blindly jump around dangerous space.

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There are a multitude of tools and options available to you in EvE without having to even check with any 3rd party tools made by players, that will help you avoid dying to campers, including but not limited to accepting that you don’t always have the perfect tool to counter something a possible enemy might do.

Would you also like the new changes to tackle and bubbles to be reverted so you can re-crash the game if there is a bubble-camp or a tackler?

EvE Online is a game of adapting to your situation and coming up with counters to your problems as they arise, not about having any one niche activity sheltered from one thing or the other, and burst-jammers, to be frank, was a terrible idea in a variety of ways.

At least return them to barges, as burst jammers were the only counter play available in J-space.

Mine with a team that can help you scout, defend, jam the attacker ??? Use attack drones to shoot back, jammer-drones? I’d sooner trust jammer-drones that can travel to the target, what would you do if you get tackled from 20+ km away, the burst-jammer have limited range? What would you do it you get tackled by some one with a T2 scram, or a ship with bonuses to it extending the range?

There’s lots of counters, including, if you are so worried, stabs - and if you worry to get bumped out of alignment and dying before you get a warp-off… that’s going to be the same with burst-jammers.

this assumes you are in a large corporation. most hunters assume you have stabs and fit for them, and the drones assume you have an omega account.
And like you mentioned it can still be got around by keeping range, so its still not over powered.

So how will burst-jammers help you, if hunters bump you anyway assuming stabs, that works for the jammer too, just keep bumping and shoot when possible. Jammer drones require Omega? Yes… so do barges. If you mine in a Venture quick accelleration and warp is your defense, as well as being disposable. You don’t need a large group to have a single friend keep a combat ship on hand, or minding D-scan. You can ninja-mine just fine without the jammer, it’s not a ‘must have’ sort of module - and if it was, if it was that powerful? Then it would be OP, and justifiably be removed.

Burst jammers help by giving you a fighting chance.
And barges don’t require omega because of the expert system.
One the small ships I agree that jammers are over powered, however I don’t know how feasible using a barge is going to be going forward if there is no sort of safety net, even an unreliable one.
And my understanding was that the jammers were removed due to them being overpowered, but on anything cruiser sized or larger they were if anything under powered.

So, on frigate and destroyer hulls they were OP, and on Cruiser and above, they were UP.

Still making good arguments for just removing them, if they are so bi-polar and unreliable.

Burst Jammers give you the same ‘fighting chance’ as stabs do - click a button, try to escape. Emphasis on try - you either nullify the scram by stab or by jammer, bumping can still kill you so that’s what the foe does.

Barges still require Omega. The expert system is another thing you pay for that’s temporary access. F2P accounts that don’t pay for the access, don’t get the access, a F2P account still have only the Venture with it’s +2 in-built stabs to help it.

The end-point is still that burst jammers don’t have to come back to the ships they were removed from; they are either OP or UP, according to you, and with barges it’s a null-argument either way as it’s a pick as good as another either way.

MY advice is still the same as before. Burst Jammers got changed. You can’t rely on them anymore. Now you adapt and overcome, as you have to with all other cases of changes. I recall back when Nos could drain an enemy completely and still give you the cap, and neuts were completely obsolete. Everyone and their mother flew with nos as it had no down-side at all.

One change flipped the game and players adapted. Welcome to EvE.