Greetings fellow capsuleers.
I’ve bounced in and out of EVEOnline across the years - with my main account - and got to enjoy it a bit these last few months. My experience is limited time playing with LowSec and WH corporations, let that shape your understanding on my proposal.
Reading up on game mechanics I don’t see much distuingishing NPC and player owned Null Security systems. Aside from sovereignty gameplay elements, of course.
My limited time in EVE Online and EVE Echoes gave me some familiarity with the Syndicate region, and I’m going to use the Intaki Syndicate corporation in my examples.
The changes proposed
- Guns at gates
- Guns at stations
- No bubbles at gates
- No bubbles at stations
- Delayed local
Don’t worry, I’m not trying to convert the regions to Low Security systems.
Mechanics working with these changes
For NPC Null space I feel the highest enticing gaming elements would be those tied to factional and corporate standings. And each faction controlling NPC spaces of Null would own the gate and station guns.
On positive standings with Intaki Syndicate (above 1.0) a player would be defended by the gate gun if attacked by another player. Similar to Low Security engagement rules near guns.
Criminal and suspect timers received in other pockets of a solar system (mining, exploration, etc) would have no negative downsides. You wouldn’t be gunned down just because of your timer.
Players that don’t have good enough standings with space owning NPC, aside from lacking gate gun protection, would have delayed local. Those in good standings wouls have the “realtime” local.
What gameplay am I after with these changes
Venturing into NPC null would be more interesting, and more opportune for new players and alpha accounts.
The most punishing mechanics for new players are going to be gate and station camps. They still can happen with suicide ganks, or on player owned stations, but at least removing the element of bubbles creates less restriction on travel and exploration of dangerous areas.
Bubbles could still be used in these systems to catch players that jump gate to gate without bouncing of celestials and other bookmarks, but not for free.
This would make it feel like you are in your “trusted neighborhood” and you are part of the extended lore of a NPC corporation.
Those with standings bellow the protection requirements would have the negative standings flag and free to be shot at near gates and stations.
“Money talks” in standings
What I’ve proposed above is something that I think can be done with less headache than the following. What I think would be more engaging follows.
Given the Intaki Syndicate is all about the kredits - for protection - players would need to make deposits at the Intaki Bank Vault.
I don’t know the economics in EVE as far as player wallets go, but I could see myself paying 1mil a day for security within Syndicate, if I don’t have good standings.
If such payment protection scheme would be implemented in the region, then I could see max faction standings being a threshold which once reached you never have to pay. I can imagine people living permanently there grinding their standings while paying their daily security tax.
I hope we can a fun chat around this proposal, and I’d be happy to hear what other would propose as “lore accurate” standings gains possibilities for the other factions owning nullsec space.