All this time, one little function would have made controlling a ship, soooo much easier back in the day.
That simple function Reverse Orbit. Reverse Orbit would simply, reverse the direction of orbit, the opposite direction along the intended circular pathway.
Orbit Direction would allow you click orbit an object and then determine which direction to object the object by using a sphere with pathways set to the middle of sphere, objects origin then obit the object in that direction.
I may be missing something, but the orbit functionallity is used to keep a ship moving, without changing distance from the object/ship.
You can sit at a specific distance, so the only reason you would use orbit is to keep moving.
If you were to ‘reverse orbit’ your shoup would have to stop, then spin around, then start moving up to speed again. Losing you all that movement speed for a while.
In a fight, if you were relying on that speed, then you would be dead.
Not in a fight, who cares what orbit around the roid you are doing.