Since you’re working on most of the interface, I have three suggestions in case you plan to iterate on the right-click menu:
Suggestion 1: Add an option to quickly navigate the right-click menu with a keyboard, by assigning numbers to each entry.
Label right-click menu with numbers. You right-click, then you press the sequence of keys corresponding to the menu and submenu for the action you want. If “Warp to” is the second option of the right-click menu menu and “20km” the third option in that sub-menu, I right click on something, press “2 3”, and that shoud initiate warp at 20.
Also could be done with other parts, like the overview or the D-Scan results.
Suggestion 2: Add icons to the actions that have one already associated (like “warp to”, “show info”, etc) in the right-click menu.
It’s much easier spotting a familiar icon in the heat of battle than reading.
Suggestion 3: Prioritize the options in the main right-click menu and in sub-menus (most used on top), and organize them in a clear, rational layout.
I think this is a long overdue revision, being the right-click menu one of the main ways to input commands.
Clean the first level of the tree of rarely used options (capture portrait, report isk spammer, place bounty, quit corporation) and organize these options into submenus (everything related to Contacts under the “contacts” tab, for example).
Reword options to simplify vocabulary and avoid confusion: “Repair…” instead of the current “Get repair quote”. And I’ve lost count of the times I’ve tried to invite somebody to a fleet by going to the “invite to” submenu or almost clicking the “invite to duel” option. Name these “chat rooms” and “challenge to a duel”, for example.
Put urgent, or frequently used options separated from the stuff you use once a year or less.