Road to Fanfest - Structure Updates

Good changes @CCP @CSM i think we’ll all appreciate the changes, we hope next ones coming will be the same.

Gj.

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Please keep discussing to the topic and argument about current mechanics to someplace else.

  • Discussions are expected to be related to the features being discussed. We want to hear your thoughts about the features and what you think could be improved. Off topic discussions will be removed by moderators.
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How exactly is debating their current state, and why the changes are necessary or unnecessary not related to this topic?

I’ve killed more structures than you. I have a problem because the structure is not the point. Structures should not be content deniers. They should be force multipliers on a grid, but they shouldn’t be able to actively interfere with two fleets fighting on the same grid. They do that now, especially the largest structures. This was fundamental to the FC white paper that came out last year, which, ironically, Noraus signed.

https://www.reddit.com/r/Eve/comments/onfpmu/hey_ccp_we_dont_like_citadel_gameplay/

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Conversely, one guy in a dread should not be able to Reff a manned structure. It goes both ways, I think. Many seem to disagree with me, on that point, but its one that bears out consideration, in my opinion, having worked on and off with structures of varying sizes, both destroying, defending, and losing them, over the years in different iterations of the mechanics

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So the parts that were pathetically weak, are now going to be even more pathetically weak. And from our ensightful overlords comments this is more blob vs blob problems solved by catering to the bigger blob and just making more problems for everyone else.

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Yes, he should. Otherwise there’s no point in putting defenses on them at all. Come on man, don’t tell me you’ve never reffed a structure while having bombs hurled at you? There is no imbalance here, the structure always loses in the end.
Oh, and say goodbye to your recent Rorq and Orc changes, you won’t be seeing them on Athanor grids at all after this. The station guns were the only thing that gave pilots of those ships a slight chance of escaping if they were caught in siege. Now only a fool would run that risk.

This is a totally unnecessary change.

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The structure loses if it is one gunner against a fleet.

Now if the gunner also had a fleet he would be at an advantage because his fleet has a structure while the agressor does not.

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And that is the point having the structure you should be at an advantage or it would be just a piece of space junk. I don’t understand what you are saying that you want structures to have nothing on it to make it fair for you??

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Good Morning:
Are they going to invite the Triglavians?
o7

I think the aim is to get more pilots in space rather than 1 gunner replacing 1 battleship (which i believe is the gist of the change)

When I lived in Lowsec and did Wormhole evictions fleet numbers were much more important than a gunner

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If you mean a medium structure, why not? Dreads contain a lot more materials than medium structures. Soloing a large structure isn’t actually practical - a fortizar would be able to kill an unsupported solo dread using only weapons and fighters. a tatara or azbel would at least be able to neut a dread out of cap to get it out of siege or at the very least turn its weapons or reps off. and then use fighters to kill it. If they HAW fit to deal with fighters I dont think they will be able to carry enough ammo nevermind the huge amount of time it would allow for a response to form

I guess I don’t understand why such a hard stomp on the PDS?

If the complaint is about 1 guy in a structure, then… IDK, make multiple gunning stations?

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“we’ve had some fantastic and lengthy discussions about them with both the CSM and the community regarding their reinforcement phases.” - Where did the community discuss this? I didnt see any questionnaire or poll!

Everyday life of eve in short is: random / small gangs groups hunting the bigger alliances. Not for strategic mean, just to blow up ships.

If you keep up this update, smaller gangs/corps/alliances structures will be easy to kill. The real means of a structure - in my eyes - is to be able to hold aganist bigger groups. Thats why they need to be powerful.

What will happen if they go this weak?? Bigger alliances can clear even more space around them, and it makes harder to deploy close to targets. In WH where you cant bring in capitals or reinforcement, you are doomed. Astrahaus was already weak, it cant kill a 5+ subcap fleet. 2 T2 logi cruiser can heal up the dmg the Astra doing… And it wont be able to kill a dread? Is that fair? A structure vs 1 single capital.

Yes, problem is structures are way too cheap even with cores. 1,3b for the smaller ones is not much. Like 1 marauder’s price? Cheaper than 1 month plex.

Also very very big problem is TIDI , it takes 3 mins for your BS to warp, but the timer is real time 20 mins still! Its realy hard to kill a structure in TIDI, make the timer more realistic. In 10% TIDI the 20 mins timer’s real worth is 2 mins!!! Is that fair for the attackers? In TIDI fight structure own dps is like 1% ?

And again - if you want ideas, give us a poll - damn we live in the 21th century doesnt we?

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That is litterally the point of a force multiplier, if you make it so the obly thing that matters is the fleets on grid, why have the structure at all. If you cant have an advantage from it.

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I Agree 100%

The issue is not cost, but space.

This is something Eve has always been very bad at and part of many reasons why the N+1 strategy has always been successful.

The long conversation made short, if your Australia house cost 1.3 billion, but could only hold, throwing random number at the board, 200mil m3 worth of stuff(so a few dudes in a corporation give or take), then it wouldn’t be a viable option to just anchor Australia houses everywhere. You could anchor on them, sure, but good luck docking your small alliance fleet in it. So you’d need a fort, or a keep, or whatever. The problem with Eve is storage on everything costs 1 line of data, instead of actually being factored.

This does not solve everything in one go, no, but it’s one of the issues at the core of the game that CCP won’t fix. Just full stop, won’t do it. So now they have to try and create artificial balances. This was one of the few things I actually enjoyed about living out of a tower in a WH, the logistics of everything mattered SOOOOO much more.

I agree give us a poll before you introduce these changes because a couple of people on the list is a very small % of eve players

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It works the exact opposite of this. Small groups don’t dig in because of their structures, if they get set up anywhere it is because they are left alone. Even a keepstar owned by a small group is relatively easy to kill by a big group. The changes however will make it a bit easier for smaller groups to use guerilla warfare tactics that bigger groups have a harder time defending against

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o7 to Cruisers Crew tryna be the first non-bloc entity to anchor a keepstar… forever ago.

But the other way small groups can get set up is NPC space, too, because NPC stations. Large groups can blap structures all day, but good luck killing an NPC station.