I missed the part of the design where skynetting fighters from carriers was addressed.
That’s up in the front. PDS makes skynetting heavy fighters to reinforce and kill structures too hard and expensive, so the PDS is getting nerfed to align better with the “attackers risk nothing for free crystals” mentality that the current CSM is pushing.
because structures are time wasting annoyances for larger SOV groups that used to enjoy reinforcing/destroying player dropped buildings (POCO, custom office, etc.) of any size in under a min from supercap blobs, and their aim is to go back to those days.
The changes that REALLY need to be made:
1 - see Road to Fanfest - Structure Updates - #92 by Thukker_Wanderer
Structures are too easy for low-effort attacks to reinforce, and the larger groups that punch down against smaller corps. Structures are not sufficient for them to hold their own, a group of 5 cannot defend against a group of 10 with an astrahaus…yet it’s too hard for a group of 3 vs a group 1 plus astra to defeat the group of 1 so we need citadels to be weaker? what the hell are you CSM folks smoking?
2 - Cumulative cost of structures – There should be some sort of penalty or cost for structures in addition to fuel for player entities that have a lot of them. Structure spam is too cheap for what it gives for the larger nullbloc entities, and there needs to be a stronger incentive for an alliance to need to think about putting up another structure that doesn’t hurt the smaller corps – or perhaps that is the intent, see Road to Fanfest - Structure Updates - #6 by Brisc_Rubal .
At the very least, something to make NS aliances not able to affordably put out 5+ structures per system providing easy safe havens at every planet in the ratting systems that have more anoms than entire literal regions of high sec, or 30+ structures in a structure spammed system to prepare for a war effort. Additional monitary costs, exponentially higher fuel consumption, or additional costs somewhere needs to be added to remove the incentive to spam structures that will generally not be regularly lived in, even in the short term.
Additionally, perhaps reworking Asset safety such that only 3 structure per corp (plus additional 1 per 100 members maybe) of the aliance get asset safety, and everything else is at risk would help with that. Alternatively, 10 ships, and two large freight containers worth of storage limits to asset safety per player or some sort of concept along those lines with better numbers to match pvp outpost stations being meaningful losses while not absolutely detrimental to an indy player’s prime hub getting destroyed.