Welp with me getting back into the swing of things, I figured it was time to try out the Rorq.
Cool changes. Definitely better than way back when.
But … why are excavators not fighters? As it stands they are the largest barrier to entry. I get it … special drones, etc. But it seems to me that CCP is missing out on some engaging game-play here.
From a “lore” perspective … wouldn’t the rogue drones modify light fighters into mining drones and heavy fighters (or w/e fighter bombers are now) into haulers? I mean its easier to retrofit a bigger platform than making a blivet collector, right?
In doing this, we can also reverse engineer the tech into faction mining fighters for the LP store. Racial bonuses to ice mining for the preferred ice, racial resistances, fun stuff like that.
Rorq could have 3 bays, one for haulers, two for miners. Standard carrier loadout.
Orca … might be able to get away with 2? 1 hauler, 1 miner.
Now the only thing is … can we load drones into fighter bays? Personally I don’t see why not. Throw 5 hammerheads in a tube and launch. Do away with the drone UI on capitals. The risk vs reward is better, having to use more drones on the field. Tailor/nerf bonuses accordingly.