Rule of Six -- Scanning Question

Hi… for a while now, I’ve wondered if I didn’t fully understand the Rule of Six or whether I was just imagining things but I think I’ve finally gotten a screen shot that makes me doubt whether this is actually a “rule” or not.

Untitled picture

If you see in this picture, isnt this demonstrating a violation of the Rule of 6? You can see that there’s a node surrounded by six others… all connected… and, yet, only one of them is a Restoration Node. Shouldn’t this fall under the rule, such that one of those other nodes should be the System Core or else there shouldn’t be a Restoration Node there?

If not… can you help me understand what I’ve misunderstood about the rule of six? Thank you…

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I never understood that rule or why it was even so popular. A more reliable rule is “go to the edges”. Most of the time, nodes are somewhere near the four corners than in some 6 nodes hexagon.

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If I remember from my hacking days, a central node in the full cluster of 6 will be either 1) empty or 2) contain a defensive subsystem. If it has a defensive subsystem then the system core is on one of the six surrounding nodes. Once I got into a chain of those full clusters I could just blaze right through.

I never saw a lot of truth to the “edge rule”.

But I do believe there is some kind of “far corner” tendency in effect.


Rule of six says that 6-neighbourg nodes are safe.

In your case you have 1.2.3 nodes on the top,
4.5.6 nodes in the middle,
7.8.9 nodes in the bottom,
and 10,11 off-screen nodes in the bottom.

Node 3 is a baddy
Node 5 is surrounded by 6 nodes so safe
Node 8 is also surrounded by 6 nodes so also safe.

This screen does not disproof that rule.

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Ok, so your point is that one “rule” is that any node surrounded by six nodes (whether they are empty, good or bad) will be safe?

But, there is another rule that people talk about which is that within one of those safe-nodes-surrounded-by-six formations, that none of those seven nodes will be a baddy node EXCEPT in cases where the system core is also present in said formation. At least… that’s how i’ve understood it and I think for THAT rule, the screenshot i posted does call that into question.

however, i am willing to believe that oald has a point, that my example is literally the corner of the map and could constitute an edge case (literally)…

This is what I understood the ‘rule of 6’ to be. If the central node of a hex was something other than empty or the system core, the system core would be in one of the six surrounding nodes of the hex.

Although I use this, I also just race to the opposite part of the board from where I started, then go around the ende, then fill in whats left.


Nah, the rule of six is that IF the node surrounded by 6 nodes is a baddy, THEN the core is in those 6 surrounding.
So just open the middle of six nodes. if you find a baddy, it means the core is adjacent.

Hehehe Does anyone really know what the rule of six is or are all of these statements really equivalent? Anyone here an expert with Venn Diagrams? Yuck yuck yuck o7

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yeah sorry it’s been long time since I used that…

this is what i always assumed the rule of six to be

Yeah the one before I forgot to mention the core ^^

It is not that complicated:
The Rule of Six dictates that if a defensive system is surrounded by six nodes, the core must be positioned at one of these six nodes.
(AND YES it has to be 6 nodes, not 5, not 4, the full 6)

@ Tanya Smertnaya-Zapiska
In your case the defensive system is not surrounded by six nodes.



your wrong on this the rule of six is what stefnia Freir said is correct
“Rule of six says that 6-neighbourg nodes are safe.”

this does not mean the core is on any of these six nodes.

They are safe, unless the core is in one of those nodes.

So if the middle one is a defensive system, then the core is adjacent.

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Well I’m 100% sure you are wrong.
I hacked so many sites, heck I stream it and I tell IN VIDEO “this is the rule of six, the core is here” and was never ever wrong. Not a single time.

If you have the full hexagon and a defensive System in the center the core is adjacent.

I don’t even know how you could be wrong about it except you don’t do hacking at all. Hack 100 cans and you will stumble upon the “rule of six” multiple times. You could use the current event to do so … T3 hacking abyss and you will get the rule of six as described.

one little site node:
I can also tell about the rule of 8 and 7 in video and can show where the core is 100% from the start. Just by knowing the simple rules.
Don’t believe me? it is German but you should get the idea

Rule of six … just to make it 100% clear … German again of course :smiley:

But hey, I challenge you Deiter VanHauser: Show me a video where my version of the rule is not correct (aka the core is not there)

Rule of six its in the center, not in the corner.

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Yes …

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I came back to the game fairly recently after 7 years out. Before I left I did a lot of exploration, but used to use the bludgeon method - get your hacking strength as high as possible then blitz through everything that pops up. I usually ran around the edges first. Sometimes I would fail and be forced to try again, then occasionally would fail the second attempt. Karma, I thought.

A couple of weeks ago, I heard mention the ‘Rule of Six’ and looked into it and started to implement it into my exploration. I also looked at the ‘Rule of 8’ and between the two I can’t remember the last time I failed an attempt.

As mentioned above, the Rule fo Six says that if a single node if completely surrounded by other nodes then it will either be:

a. Safe. ie clear.
b. The Core
c. A Defensive Node, and in this case the Core will then be in one of the other nodes adjacent to the centre.

The Rule of 8 is a general rule which seems to be specific to the larger maps that you get in nullsec. I don’t know whether it scales down in low or high sec sites as I haven’t done any hacking there since I discovered this system. The bottom line is that your starting point on the map is usually in one of the corners or edges very close to the corner. In this situation, the Core will always spawn at least 8 steps away from the starting point, as the crow flies. So, assuming you start in the bottom left corner, the Core could be along the top edge or within 3/4 steps from the right hand edge. This also means that if the starting point is one or two steps into the middle it will mean you are only aiming at the opposite side of the map and you can largely ignore the closer nodes and aim for any Rule of 6 areas, or make a beeline to the opposite corners.

However, very occasionally your starting point might be so far towards the centre of the map that the Core can’t spawn at least 8 jumps away. In this rare situation the Core will spawn randomly, anywhere on the map, which explains the ultra rare occurence of hitting the Core instantly on your first step. If you get a centre starting point then you have to start looking at the numbers straight away.

If you look up the Rule of 8 you will find other useful nuggets that can help if you need to find beneficial nodes, such as white nodes only spawn where there are 2 or 3 connections, never on nodes with more links. Also, the numbers point you to the closest beneficial node, white node or the Core itself.

What I find myself doing now is a quick assessment of the map and then counting out 8 steps, starting to take note of the numbers to zero in on the Core. First job is to open up any Rule of Six nodes on the offchance you hit the Core directly or get a defensive node (which indicates the Core is right near you). Using this new knowledge I find that I don’t fail any more, but it can take slightly longer to do a hack because I am now using logic to work it out. However, overall, I find I clear most sites faster because I now know where to aim for.


Well written.
I would add that accounting for all the rules is even more fun compared to the blind clicking.
But that is personal preference of course.