Obviously you can’t really follow here. So let’s break it down:
“making ganking more interesting” is dishonest BS
You don’t execute a gank that is likely to fail because of the risk to lose the whole investment for zero benefit. Scaling up and securing the gank is more cost effective.
Therefore your whole little change will not have the effect you hope for. Ganking is still ~100% math-able
The only change will be more cost per gank, because of the scaling up.
All you did is another n+1 nerf. Ganking will still be around and the same except for cost. Congratulations. But I guess that is what you wanted in the first place.
That’s only true if you plan to only ever do one single gank. Otherwise its a mixed calculation. Your statement that scaling up is always more cost effective is just something you pulled out of your backside.
But anyway, it’s obvious that you don’t want any change to the current ganking mechanics and not even take part in a serious discussion. I can only speculate about the reason for it, but I guess its because the current zero risk mechanics benefit you massively.
Anyway, I am tired of this, let’s just agree to disagree here.
You see, gankers are forced to be extremely risk-averse, since if they fail, they still lose everything they spent on gank. So yes, even with your proposal they will still eliminate failing possibilities, albeit at bigger cost.
What is actually needed to provide what you want is to reduce penalties for failing the gank - making CONCORD reaction not mandatory, for instance.