Linked to this one: Thinking about the Krabs. Part Deux
If the feedback I see as I mooch around is that over-farming Krabs is a problem then here is a solution.
I know some won’t like it.
In 1.0 to 0.7 safeties are locked to Green. Just locked. The Player has no control, because High Sec rules are forced on all pilots. By the Faction Navy.
In 0.6’s & 0.5’s the influence of Empire is less. So safeties are not controlled.
Or maybe have safeties to yellow in 0.7.
Something like that.
If the best thing to do in Empire space is leave then you kinda need to take the hint on that one.
If I’m right. I might be wrong after all.
But if the ganking is forced out a bit then it’ll certainly liven up Low Sec & Null. And there will be space for newbs & people looking to chill to still do their thing in High Sec.
Krabs hogging the safer spots? That might be someone after a long week having a few brewskies & mining some weak-value ore. It might be a newb learning. It might be someone in a shiny having some fun. But it’s safe enough. And if it’s over-crowded then that will dial down any ISK-making potential further, as people compete for limited sites.
Seems better than just constantly flying T3C’s and Gila’s because everything else dies ( points made on another thread ).
The problem is the gank mechanic. You can’t shoot first. You have to just sit there. And it is over so quickly you are boned. And there doesn’t seem to be much of a defence, except to not be there.
Options on the table.
Why yes, I am a believer in increasing the security in High Sec. And no, no fecks will be given. Some of us want a break from PvP on occasion, and losing us to another game is kinda pointless