Scale of the ships are little bit off



compare to similar objects on earth. this hookbill, frigate, looks like a single seat fighter, is about as long as a mid-rise building.
The maller, cruiser, is as long as a skyscraper. Imagining there is only one pilot in this ship. What purpose are these space used for.
More reasonably, these ships should be half of its size. or 1/3rd. maybe.

1 Like

These are some of the ships’ interiors I could find online. Not to forget that each ship has a crew, even if they’re seldom talked about.
As for the ships’ sizes, your guess is as good as anyone’s. Remember that it’s science-fiction. A lot is left to imagination.

2 Likes

yes, if you imagine that a frigate or a cruiser are just single pilot ships would make you confused when looking at the size of these ships

Frigates not operated by a pod require 2-10 crew members cruisers are 20-75

with a pod frigates will be crewed from 1-3 people and a cruiser is 10-50

Thanks for sharing those images. That was amazing!
But even though the interior make sense the scale of the ship is still off.
The navitas would be an example. From what the illustration tells, comparing the size of ship to the dancer, the ship should be around 35meters, but in the ship’ bio, the ship declare itself to be 90meters long.

You’re welcome.

You might be right, although the illustrations are informational only, they do no pretend to any real-life scale.
As I said though, EVE is science-fiction. A lot is left to the creators’ discretion.

1 Like

I glad someone recognized this factor. I wrote for Star Trek a long while back, all the neckbeards came out of the woodwork questioning technical issues with my tales. I found them omitting word fiction in science-fiction. Star Trek fanboys are the worst offenders in this area. I am glad Eve doesn’t get overtly bogged down with rational answers.

This is one reason I stick to high fantasy writing now, when you do the impossible, and someone asks how it was accomplished. My answer is magic duh!

As for the ship size, I don’t worry about. I don’t question Dr. Who’s TARDIS, so why start now.

Have fun!

1 Like

You should’ve continued to write for Star Trek and include stuff just to make them foam at the mouth, like a ship powered by coal :sweat_smile:

My daughter would love you! She writes teen fiction books about werewolves.

I have my own measurements as to the ships in EVE. I’ve read enough books and seen enough sci-fi films to imagine the sizes without being told how big each class of ship is supposed to be.

1 Like

:smiling_imp:

2 Likes

I wrote a bit about a group escaping a fire fight inside a base. They did a site to site transport and as the last member was in transport the departure transporter was blown up. They “awaken” to find the transporter expert talking about how their patterns were fragmented. He managed to save them with old tech from Earth history. He ran the patterns through a defragmentation program, thus saving the last team that beamed out.

@Uriel_the_Flame
Of course they didn’t find this writing as humorous as I intended it to be. Most of us know, or we should know, the TV shows were highly inconsistent on how teleporters function. The reason was due to all those authors writing up new fictional means to explain technology that doesn’t exist. Assuming we were able to break the light speed barrier or bend space time, we would never be able to communicate in real time to ships lightyears away from Earth. The reality of long distance space travel sucks, so we authors, invent ways around it. Then you have some guy with Cheetos stuck in his beard asking you at a Comic Con, “What method was use to bypass the flux coils to jump the capacitor allowing the ship to go into warp?” My answer is plot armor.

Have fun!

That’s classic Star Trek kind of writing! If they push away authors like you it’s no wonder that Star Trek tv series is in the gutter.

Knowing is the obstacle of creating new. I agree on that. The ship’s design won’t be so creative without trying new things.
But what has make me think about it is how the game’s effort are made in dealing with management issues. The setting is detailed and fussy. Think about how detail the process is in producing things. The rigidity and earnesty is like a good virus that influence me, and make me think about the ship’s nature and so on.
Is there profit by thinking of these things? I don’t know. But thanks for people who has share the archives, that is amazing.

1 Like

When you are a writer of fiction, you do want the reader to become immersed into the topic to spark the imagination. This is why I research the details of science facts ( if there are any to found ) on a giving subject. Maybe the reader knows these facts, maybe they don’t, but either way it needs to be presented in a plausible manner. For example; your story might have a scene where they jump in a small airplane to escape, knowing some facts about the airplane would be helpful. How many passengers does it seat, weight limits, how long of a run is needed for takeoff, etc… You can’t just say 6 people and a German shepherd climbed into a Piper J-3 Cub and flew off to safety.

Making a quick trip to the wiki states the following:
It had accommodations for a single passenger in addition to the pilot. When carrying only the pilot, the L-4 had a top speed of 85 mph (137 km/h), a cruise speed of 75 mph (121 km/h), a service ceiling of 12,000 ft (3,658 m), a stall speed of 38 mph (61 km/h), an endurance of three hours, and a range of 225 mi (362 km).

Have fun!

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.