Alpha Level outline for second series of Attack Battlecruisers
They will fill the same roles as current Attack BCs (Bashing, ganking, making cool kill compilations on Youtube), but with the unused BS sized weapon systems.
This is assuming a glass cannon type ship with 8 highs, and ~8 mids + lows combined.
I know I lack the knowledge to do a decent full ship fitting so I will leave that to smarter people and just try outlining the bonuses with some reasoning behind them.
Amarr: Torpedos (Super Heavy Bomber)
Skill Bonuses:
+Torpedo Damage
Role Bonuses:
Torpedo Fitting(PG/CPU)
At max skills 8 T2 Torpedo Launchers with standard missiles give you a volley just under 5k and 500DPS at 20KM max range without mods or ship bonuses. A Neutron Talos puts out 541 DPS so you may need to cut the number of launchers or adjust the slot layout/EHP. On the other hand, they are still torpedos and being bumped can be enough to speed tank them some times.
Caldari: Cruise Missiles
Skill Bonuses:
+Cruise Missile Velocity
-Cruise Missile Flight Time
+Targeting Range
Role Bonuses:
Cruise Missile Fitting (PG/CPU)
An attempt at a Cruise Sniper. The bonuses should be balanced to keep the range around the same (~150 km with T1 missiles) but lower the flight time down to something resembling a turretâs application. I am worried this might see too much use(oppressive fleet comps), since having your missiles hit people 200km in before you fire the next volley of missiles may be extremely appealing.
Gallente: Sentries
Skill Bonuses:
+Sentry Damage
+Sentry Control Range
Cheap sentry platform. Expect to see it used in gate camps and drone bunny fleets as a glass cannon alternative to Domiâs. Still an Attack BC so dies if you look at it funny. Worried this one might get out of control also.
Minmatar: Medium Autocannons (bear with me for a second)
Skill Bonuses:
+++Medium Autocannon Rate of Fire
+++Medium Autocannon Ammo Capacity
âMedium Autocannon Reload time
Role Bonuses:
-Medium Autocannon Tracking (Tracking on par with Large Autocannons)
Ammo Hold
Coming up with these, the Cruise, Torps, and Drones were easy to think of but I was left with what to do with the 4th one. Since Torps fell with Amarr, I thought what would a Minmatar Attack BC use if not Large Projectile weapons. Why not medium projectile weapons that hemorrhage high explosive bullets at things?
The idea for this one is a Attack BC that has a bullet with your name on it, we just arenât sure which bullet it is. The tracking penalty is to prevent it from DAKKAing everything, so you canât just bring a fleet of these and expect to dps down frigate swarms orbiting you. Ammo capacity bonus(not sure if this is possible, I think it should be though) is to make sure you spend time firing instead of only reloading, and the ammo hold is so you can hold all your bullets you plan of giving away.
This one I doubt will see use but the concept is fun at least so maybe it will get considered. Plus itâs the most Minmatar design I could think of, just throw bullets at the problem till it goes away!
Thoughts and comments are welcome. I know that some of the numbers and slot layouts will need to be tweaked, especially the missile boats.