Well, if the added difficulty on hauling will become in increased prices for the Fullerenes I could not be so disappointed, but since I doubt the T3 use will increase I also doubt they will pay more for a Tengu.
If all is “working as intended” and that means CCP is aware of the side effects and have under control the collateral damage of their Null Nerf, again i could not be as disappointed.
But for me now is a bit difficult to see it: CCP try to lower the Skill Injector prices, that means loweing the Skill Extractor prices, so in fact lowering the PLEX prices… even if becomes cheaper to pay the Omega multiboxing, and the risk rewards with increased prices, this also means that the looses will be more expensive…
I know CCP is doing their best to lower the Skill Injectors and PLEX by offering discounts often, but still it is not going cheaper enough and is taking some months in the process…
So: if the hauling issues happens suddenly due a new release, and the prices go up suddenly too, i really doubt CCP could brake it in time… and therefore the collateral damages are not under control.
And if prices go up, are you sure that the benefits will be above enough over the looses costs? and if people start not having as many ISK or the same “financial health” as now, how this will affect the project of lowering the Skill Injectors and PLEX? I fear this could demolish the efforts of CCP when trying to force the PLEX to go down.
I’m not economist, so i don’t know if something could go up for a reason or if for the same reason it could go down in fact…
All I say is: if EVE is “working as intended”, CCP: watch out the side effects and keep under control the collateral damages.
Well, the Emerging Conduit Triglavians have adjusted their behavior again. They have now adopted the behavior of normal Invasion Trigs and have started the, what I dubbed, “fade and focus” tactic when opposing drones. They will start with ignoring drones and focus on a player’s ship, after a certain time they will then start a slow fade, usually when a tougher/ more resilient trig is engaged. They will then as a group switch to targeting a drone, usually under the aid of any Tangling Trigs remaining. If a player has failed to remove the webbing Trigs first, they get to watch the slow painful demise of their drones as they try to recall from 20+km.
Also, fix the targeting time for wrecks. They are harder to lock than active Trig ships!
I am not worried about the cost of the JF, it has depreciated in price I paid over 10 bil for it it now sales for 8 bil.
I also never said my additional alt accounts were not being skilled. I just did not skill them in the areas that now are required for cynoing… my grasp seems to be equal to yours…
Where does everyone get their facts (or clues)? Are the numbers coming from detailed monthly reports and analysis or is it more like “I used to see XX,XXX players online on the launcher, now I rarely see above XX,XXX”. If it’s the latter, then yeah, it might be a clue - at best - but that’s it. Nothing more. But if we’re just speculating, I would say that upsetting the null bears did nothing healthy for the game but I wouldn’t say Eve is dying just because a bunch of people, or accounts, appeared to have quit. However, seeing the numbers drop on the launcher and hearing all the whining has made me a LOT more hesitant to spend money on the game (you might call it a “bear market” lol).
At one point a Rhea cost 6.5 billion, but its parts would have been worth 7 if bought individually.
The decrease in value of your Anshar is probably more to do with the extremely low price of the materials more than anything else that’s changed in the game.
Go to delve if you want to complain, it won’t do much good here.
I dont’t really think any are really left to give you one.
Freighter ganking has been winding down since at least the spring, if not the last year:
The biggest complaint I saw was the targets had just dried up. Whether that’s because haulers finally “got good”, left highsec, or just left the game isn’t clear to me - probably a combination of all three, but the effort-to-reward balance dropped to the point it wasn’t worth the time, even for those who have hyper-optimized their operations. Plus, since only half-a-dozen try-hards were doing it the last couple years, and the bar got so high for new people to get into the freighter hunting game there is no new generation to keep going when the old guard got bored.
I don’t think it is especially hard to explain how if you make freighter ganking harder, it will happen less. The only question is if the ecosystem changes and the prey value/numbers increase because of less predators to entice someone/some group to go through the effort to hunt them, or not. If not, perhaps things have finally gone to far and CCP will need some compensatory nerf to create actual gameplay in highsec again.
Given how things are going though, I think this is more just a sign of how sick highsec has become. When an ecosystem starts dying, it’s the apex predators that go first. Freighter gankers were already starving, and this latest nerf pushed them into extinction, at least for now.
I’m sure if highsec activity comes roaring back, they will too, at least to some degree. But with not enough targets and such a high bar of entry, I think we are in for a bit of a lull for freighter ganking for the foreseeable future.
BTW, the new warp indicator is still completely useless and just waste of space. It doesn’t contain any information not available in the same way elsewhere in the hud.
They spent the time adding a new mechanic that might or might not be useful, to a limited number of players, in limited situations - They had to animate it so it at least appeared to be valid.
Tried it, jammed myself into a structure in a lvl 3 mission site, bounced around going nowhere for what seemed forever, then all of a sudden i warped through the same structure.
The all new warp indicator just slowly rose the whole time, no indication of how long or how much longer it had to go till warp except a thin grey bar.,
I figured the 3 minutes must have elapsed but that is just a guess based on how CCP said it should work.
Yeah, that would be nice… make the Primae more useful… and add some t2 ships to the line.
Keeping them the way they are now would be perfectly fine with me as well, yep.
More ships! More Spaceship Command training! wahey!
It would be very nice for that to be the case, as wormhole moon goo is so trash right now with it only being the ubiquitous or whatnot. Leaving the 4 other types as LS+NS only. It’s one thing not to give the better types to 0.5 sec HS, CCP, but… shouldn’t some WH space, if not all WH space, have SOMEthing better than the 0.5 sec HS moon ore?
Fighting trigs with just 1 ship… no brain activity? k, I think I found your problem there.
Been fighting them with 3 RR Ikitursas and I wouldn’t say it’s a no brain activity even with 3 ships constantly repping each other up.
Now, the recons are easiest, the emerging conduits are next easiest… the roaming fleets within the invasions are next… and then comes the “real” conduits. I guess you could put the brain offline while killing recons. BUT… you’ve got to either combat probe, d-scan a ton and warp around, or just wait at a belt or POCO for ages for 'em, so… nah, even those take some effort to find, if not kill!
No, he appears to be claiming that 88% of the game’s pop is in LS+WH+HS. He said only 12% were in null, not 22%.
And yeah, I have no idea where he’s pulling those #s from either. I mean, if every NSer with a HS alt counts as being in HS instead of NS, mebbe.
Times like these I’m glad I don’t usually even bother launching the lights or mediums in my Ikitursas. The drawing of the aggro, the drones out and drones back in of it all… and the fact that trig weapons do enough damage on their own to not really need help from unbonused drones.
but yeah, if you’re mostly doing it in a Rattlesnake. Eeesh. I saw a guy on d-scan doing a conduit in a solo Gila. And then earlier today a guy in a solo Prophecy. Ballsy!
Makes me think… a Damnation or two might not be too bad, though.
And yeah, seconded or thirded on the wrecks. I haven’t killed any conduits in a few days, gone back to L4s and talos base burners and stuff like that for a bit, but… I take it the wreck lock times are still crazy?
I’ve gotten all 3 of my toons stuck in a Fortizar, then tried to warp to another structure. 2 of them freed themselves and off they went… the 3rd one I watched like a hawk, it was well and truly stuck, never going to get out on its own. And at around 3 minutes after hitting warp… sure enough, warp drive active, flying through the Fortizar’s metal sheets like they were nothin’.
3 minute auto-warp IS indeed working at intended.
New indicator on the HUD? maybe not so much, but ehhhh… wotev. It’s just the HUD indicator, not the actual mechanic, at least.
But wouldn’t it be nice if for once a new addition to an already over crowded HUD was actually useful rather than just something else to clutter up the space view.,.
“Bullsh1t” (a necessary expression), the problem with hisec happens when you can’t make profit there or when nullsecers want to have the monopoly and forvide you to make profit on hisec.
If the miners and hisecers are carebears what are the hisec gankers? pretending to scare defenseless barges, doing blackmails, proudly thinking they are PVPers and all that “bullsh1t” (a necessary expression)… pathetic.
If you can’t make profit in hisec other than at Trade Hubs, you can’t have content… okay, boring, but keep it safe… if “content” means some people makes profit from you, and fun from you, while you are just being troubled, that’s worse than boring…
I’ve been thinking for a long time, that if CCP finally wants to push hisecers away from hisec and leave hisec just for Trade Hubs and Schools, they could make a new Lore event, and now with the Triglavian Invasion is the perfect time:
The moons and planets are being overmined and now are shattering, can’t be drilled or extracted anymore.
The asteroid belts and ice belts, which spawn due the orbit of comets, have been depleted and the comets have vanished.
Due the Triglavian Invasion state of emergency, Hisec has lost 0.1 points in its systems, what makes the 0.5 hisec systems to become a 0.4 lowsec, filling hisec with lowsec systems, disturbing the usual hauling routes and making the usual gank pipes like Uedama and Niarja finally a place like Rancer and Tama where Concord can’t protect you anymore due the war efforts against the Triglavians.
Even the pirate corps like Guristas has left hisec to protect their territories or keep their business where Concord can’t trouble them… they are having losses against the Triglavians and can’t keep fighting against Concord without sense the same way Concord will not bother about them while the Triglavians are arround…
Barely the only hisec places are Trade Hubs and Schools and some systems arround them, while what used to be hisec too now has become nothing more than a dangerous route, and where what only keep spawning are the wormholes…
This is the end of hisec: after centuries of endless mining and cos of the war efforts, the hisec territories are nevermore what used to be, the empire territory borders have receded and is hard to feel safe outside of the capital of the empire.
Nop, there are not ship like the Orca, not even a ship based on the Orca, cos as the Lore sais: ORE developed first the Rorqual and then the Orca was based on the Rorqual, the Porpoise was based on the Orca’s technology used first on the Rorqual and finally the Bowhead was developed based on the Rorqual too…
So the Orca doesn’t need a T2 version, cos every Capital is a T1, and the T2 capital components only used for the T2 freighters, is a bad idea that just makes it x10 time more expensive.
Orca is a Capital ship, crafted with capital parts, with the same potentially total available cargo space as a freighter, due the sum of it’s bays, and the same potentially mass due the increased mass cos of the Higgs Rig and the AB/MWD thrust.
Orca and Bowhead are better than the boring Freighters with just 3 low slots, just needs a Jump Drive like any Capital ship.
So if their bays wasn’t so restrictives, the Orca should be the only Freighter/Jump Freighter and the Bowhead should be the biggest freighter, a Supercarrier-like freighter infact.
The ore bay should also be used for minerals, ice components, PI materials and fuel blocks, which are so similar and related to ores so any mining or industrial bay should be able to handle this.
The ship maintenance bay should also be used for un-assembled ships, ship components like capital parts, ship modules, ammo and drones aswell. If a bay can haul a fitted ship it can also haul other ship related stuff and the metal plates that turn into a ship when assembled.
Think on this: before the Outer Ring Excavations any resource barely was mined and therefore hauled, so the same way Outer Ring Excavations are the only mining ships, also should be the only hauling ships.
The empire freighters and industrial haulers should be used just to haul war ships, cos the Empires are just infact a military force with nothing more than combat ships. The resource gathering and hauling is the ORE monopoly.
I mean, I suggest to keep the empire freighters and industrials just for those who likes to role play with the 4 empires, may be making it more suited to haul combat ships at war times to the battlefield, but for business hauling the best option without doubt should be the ORE ships.
T2 freighter system should disappear, T1 freighters should get the Jump Drive and the tank of T2 freighters but without the reduced cargo, and keeping the best name among the T1 and T2, that’s for example: Anshar over Obelisk.
Let’s explain this like, the T2 freighter crafting has been mastered and now can be crafted just with T1 materials, without advanced components, so the T1 freighters are now able to perform the same as it’s T2.
There are 5 moon goo tiers: Ubiquitous, Common, Uncommon, Rare and Exceptional. And there are 3 wormhole tiers: C1/C2, C3/C4 and C5/C6. So a way to split could be: Exceptional for C5/C6, Rare for C3/C4 and Uncommon for C1/C2, with the Common of Lowsec and the Ubiquitous of Hisec also available for even a C1 since even a C1 is a Nullsec. Obviously each wormhole tier have the moon goo of lower wormhole tiers aswell.