The shield modules can be divided into 3 categories
- Extenders increase the number of hitpoints. These are passive and increase your signature.
- Resistance modules/rigs. These increase your resistance to a specific type of damage. Hitpoints and resistance work together to determine how much damage is actually applied to your ship. These can be active or passive (active need to be turned on and consume capacitor). Hardeners are active and include a Multispectrum hardener that provides resistance bonus to all damage types. Amplifiers are passive. Damage controls also provide a passive bonus to all damage types.
- Recharge modules/rigs. These regenerate hitpoints. They can be active (boosters) or passive like rechargers, power diagnostic units and shield power relays.
For your Thrasher your best defense is speed - if you can keep moving with your afterburner running, you will be very difficult to hit.
Something along the lines of:
[Thrasher, Thrasher fit]
Counterbalanced Compact Gyrostabilizer
Counterbalanced Compact Gyrostabilizer
Compact Multispectrum Shield Hardener
Medium F-S9 Regolith Compact Shield Extender
1MN Monopropellant Enduring Afterburner
200mm Light Prototype Automatic Cannon
200mm Light Prototype Automatic Cannon
200mm Light Prototype Automatic Cannon
200mm Light Prototype Automatic Cannon
200mm Light Prototype Automatic Cannon
200mm Light Prototype Automatic Cannon
200mm Light Prototype Automatic Cannon
[Empty High slot]
Small Projectile Ambit Extension I
Small Core Defense Field Purger I
Small Core Defense Field Purger I