This really remains to be seen, because when and if an experiment like this does come out, CCP can adjust the amount of mutaplasmids dropped per instance to aid newer players in an economic sense to upgrade their ships.
Right now a T1 frig fit up tends to be between about 6.5 mil and 10 mil. With mutaplasmids I’m thinking 8-12 mil is about what we’d see. It’s not a pirate hull, and it’s not a T2 hull. No need for it to run more than the Navy faction frigs around 13-16mil on the market.
Once the cost issues resolve through market behavior, then we’ll see what meta’s emerge. They may end up cutting very different shaped cookies from what you imagine - and there is nothing that says module balances can’t be made. They get made all of the time. It’s not a sunk idea - it’s just going to redefine the way ship fitting theory functions which admittedly you’re opposed to.
But lets suppose we didn’t use separate grids and just allowed a 15% buff with mutaplasmids? That doesn’t OP the hull, gives you all the play room you like the way you like it (apparently?), helps younger pilots get meta4 gear on their ship, and helps polish meta’s for older pilots that have already established, by giving them a little buff for having trained that long and hard. The amount of times a T2 afterburner would have made all the difference tended to be the times the module just couldn’t be used with out sacrificing everything else. It’s not an afterburner in all cases but a common example. Having to pay 4 mil for that option is a little irritating, but it beats and option like a 50mil implant.
What would you say there? Because if local grids are the only concern i could be persuaded to make it a global buff on the hull. Some of the math I’ve done just between the Atron and the Condor on the scram-kiting meta alone indicates that while the idea can function, when I get to the slasher it may be harder to sell. I don’t know anything about how an executioner flies in terms of fit, but presumibly there are similarities between all the hulls. The sad part here is that a “meta” in an of itself pertains to a style of game play, and isn’t strictly married to a hull. It’s a fuzzy distinction though, because you end up with a harder and harder time with some meta’s as they scale one way or the other, and that’s one of the bigger challenges with the idea. But it might actually do something good for the game in saying “scram kite meta only functions with small modules”. But it does leave the question, how to larger hulls like the Orthrus, Proteus, or Lachesis get fielded and do we consider these issues to be dynamically askew in the performance curves of existing meta’s to which they correspond; is the deviation acceptable? Does the meta the hull currently speaks to preclude the desire to fly the same meta elsewhere in it’s scale? That’s what this kind of PG/CPU management system would address. It would either preserve meta and scale it when it’s balancing passes have finished tweaking things, or simply dictate that meta and hull size/role bonus are married.
What I wonder is, in terms of game play and player experience, is this bad? I see both sides, but I’m only sold on a global PG/CPU if CCP thinks that in terms of mutaplasmid availability (trig participation) and ease of implementation that it’s just easier to do. To address the challenge would entail a formidable amount of spreadsheet shenanigans - believe me I’m already there lol - but that’s par for the course with anything CCP does in changing the build. So if you’re existing meta’s and ability to stumble into new oddball stuff thats useful is preserved, can you handle it? What would you do if CCP said it’s just time to box in certain meta’s? That’s kind of the never ending effect of tiericide anyhow.
I don’t really think I’d like to give up on the idea as a whole, but some modification is to be expected and therefore acceptable. So the question is, if you get that concession, is it still more than you can bear? Or does it provide a compelling new dimension to the game for people who need to spread out the cost to buff PG/CPU? If you’ve got LP for an implant and it applies to any hull, would it be fair to spend 4 mil on mutaplasmids to get 15% more that’s hull specific?
Think it through. I’ve done a lot of math, and so far just the Atron and Condor would make it with a modification of about 15-20%. The problem as I see it, is to preserve existing meta’s with local grids, you’re more to the 20% and less to the 15% and that’s where things, meta or not are going to start stepping on T2 hulls in terms of ability. I don’t fly T2 or T3 often because it’s pretty pricey. We all need performance from our hulls though, so how do we find just a little something to get a competitive edge with out breaking the bank?
A 12 mil atron VS a 25-35 mil aries is a steep rise, and a big isk efficiency hit for a newer player as you learn about engagement and manual piloting. Making things easier for newer people, and rewarding older people for their investment by allowing minor largely self directed buffs would is what I’m advocating for.
Not limiting this to PG/CPU - what if you wanted to spend it differently. Perhaps fill the explosive hole in the armor profile with a built in 15%? It’s the only modification I’d make on an Incursus. I’d brawl that thing all the time because a take over tackle brawler like that might survive the escalation. Again, hull economy in mind here, and a better performing hull that you can handle losing if it doesn’t come clean in the wash is where I’m aiming. If you’re gonna rumble, you’ve gotta anti up, but honestly, a roll of nickles in a boxing glove is a $5.00 investment almost anyone would deem economically worth trying in view of what it does =)
4 mil… probably worth a little grinding missions or something for a new guy, easy for an old guy, and you can easily opt out =) no ones gonna force you not to fill the explosive hole on your armor boat if you don’t want to.