SkyMikerJedi for CSM 21 - Better corporations. Better alliances. Better tools

SkyMikerJedi for CSM 21

o7 everyone,

I’m SkyMikerJedi, usually just called Sky, and I’m running for CSM 21.

My campaign is simple:
Better corporations. Better alliances. Better tools. = More time to play.

EVE STORY

I’ve played EVE for many years, and over time I found that what I enjoyed most was not just flying ships — it was building organizations and communities.

When the alliance I was part of decided to disband, several players approached me about helping build something new. With their encouragement and support, I accepted, and Reeloaded Alliance [REE] was formed.

REE would not exist without the people who helped build it. That experience taught me that successful organizations in EVE are never built by one person. Today, much of my gameplay revolves around alliance and coalition leadership: recruiting, diplomacy, fleet participation, SRP, sovereignty, logistics, structures, space allocation, Auth/ESI systems, Discord, activity tracking, and all the other things that come with running an organization. It has also been motivation. How do I convince someone to continue playing this game?

And yes — a lot of spreadsheets.

AREA OF EXPERTISE

My strongest areas are corporation, alliance, and coalition management, along with sovereignty, logistics, organization building, and the technical systems that support them. One of my biggest concerns is that many of EVE’s management tools are still focused at the corporation level, while alliance-level tools need improvement.

The biggest alliances have adapted. They build their own tools, use programmers, operate external services, create custom integrations, and invest the time and money required to manage at scale.

Smaller and growing alliances often cannot. They may not have the ISK, development resources, infrastructure, money for external systems, or time needed to recreate functionality that could exist in the game itself. Even when they have people capable of doing it, the cost can be hard to justify. That matters because a new alliance has to survive long enough to grow into meaningful competition. If you have little ISK, limited tools, weak visibility, and no mature management systems, competing against an established organization can feel like standing on the tracks while a freight train is coming.

I am not asking Fenris to make small alliances equal to established powers. Large organizations should benefit from their experience, investment, scale, and leadership. But I do want smaller groups to have a stronger baseline of tools so they have a realistic chance to organize, grow, compete, and eventually become the next serious player in New Eden.

A few examples of areas I would like to see improved:

  • Alliance shared hangars
  • Alliance-level SRP tools
  • Better standings management
  • Alliance projects and delivery
  • Alliance moon management
  • Alliance taxes
  • Participation metrics for fleet and industrial
  • Improved structure notifications
  • Reliable ESI

The larger question I want Fenris to ask is:

  • What should an alliance actually be able to manage as an alliance?

Building an alliance should still require investment — primarily time and ISK. The challenge should come from recruiting people, creating content, building relationships, making strategic decisions, and competing in EVE — not from every growing alliance having to invent its own management platform.

  • Better tools can help create more viable alliances.
  • More viable alliances create more competition.
  • And more competition creates more diplomacy, conflict, movement, and wars.

Outside EVE, my background includes product management, solutions engineering, software development, and technical systems. I tend to approach problems by asking:

  • What is the player trying to accomplish? Where does the workflow break? And how can we make it better?

For the other areas Fenris asked candidates to address:

  • Factional Warfare: Not my primary area, and I won’t pretend otherwise. I’ll listen to the players who live there.
  • Unstructured PvP: Very familiar territory. Roams, response fleets, home defense, structure fights, and spontaneous content are some of the best parts of EVE.
  • Ships, gameplay, and HUD: EVE should remain complex, but complexity and poor usability are not the same thing.
  • Industry and markets: Critical to nullsec and warfare. Alliances do not function without industrialists, markets, logistics, fuel, and ships.
  • Sovereignty and logistics: One of my strongest areas, including space allocation, system utilization, structures, access, defense, and coalition coordination.
  • Highsec and new players: New players need better pathways into active communities. Good corporations are one of EVE’s strongest retention tools.
  • EVE and Vanguard: I support meaningful connections between the two games without requiring players to participate in both.

WHY APPLY FOR CSM

I think EVE has turned too many of its best community builders into management junkies. The people who step up to help everyone else — CEOs, directors, alliance leaders, FCs, recruiters, diplomats, logistics teams, industrial organizers, SRP administrators, and third-party developers — often end up spending more and more of their game time managing systems instead of actually playing the game.

They started because they enjoyed EVE. But, then they became good at helping other people. And somewhere along the way, administration became their gameplay.

I want to help give them that time back.

Better tools will not remove the responsibility of leadership, nor should they. But if we can reduce repetitive administration and improve alliance-level management, those players can spend more time doing what brought them here in the first place:

Flying ships. Joining fleets. Creating content. And enjoying EVE.

EXPECTATIONS

Players can expect me to be accessible, practical, and willing to listen. I will advocate strongly where I have experience, and I will be equally honest when I don’t know something. I do not believe a CSM member needs to be an expert in every part of EVE. Sometimes the most important thing you can do is find the players who are.

I also want this campaign to be a conversation. If you run a corporation, alliance, coalition, or community, I want to hear from you.

  • What tools are missing?
  • What is frustrating today?
  • What still requires spreadsheets, Discord bots, third-party software, or repetitive manual work?

You do not need to arrive with a finished solution. Sometimes the best feedback starts with:

“This is frustrating, and here’s why.”

Send me a quick message. You can reach me on Discord: “skymikerjedi”

Better corporations. Better alliances. Better tools.**
Ditch the sheets. More time to die.**

And when it’s time to fly… Vote for Sky.

o7
:heart: SkyMikerJedi
Reeloaded Alliance [REE]

3 Likes

Since this is alliance-related, what are everyone’s thoughts on the new Ansiblex restriction to alliance-only use?

I’ve seen plenty of complaints about the change, but I’m curious whether anyone actually supports it… or sees some benefits that are being overlooked.

I’ve also seen some interesting workarounds starting to emerge:

  • More frequent Titan bridges

  • More cyno beacon installations

  • Carrier conduit jumping

  • Using iHub warp-speed bonuses through transit systems

From an alliance management perspective, is anything missing that would make this change easier to deal with? Does ESI fully support the new Ansiblex mechanics yet, or is it still lagging behind?

One thing I haven’t really dug into yet is the long-term effect on smaller alliances. My concern is that restricting Ansiblex access could push smaller groups toward merging into larger alliances or blocs simply to maintain the same mobility they had before.

Curious what everyone else is seeing so far.

Sky