Rathon Altol for CSM 21 — Experience Earned the Hard Way

Hello, New Eden!

I’m Rathon Altol, and I’m running for CSM 21.
Discord Contact : rathon_altol

I’ve been playing EVE Online since 2011. Throughout my time in New Eden, I’ve been involved in industry, Planetary Industry (PI), markets, logistics, doctrine supply, corporation recruitment, nullsec warfare, and PvP.

I’ve experienced EVE from several perspectives, across multiple corporations and alliances. I’ve learned that what makes New Eden special isn’t simply the ships we fly or the battles we fight. It’s the interconnected network of players, organizations, and economic systems that make those experiences possible.

I’m currently a member of Storm Chasers. in Test Alliance Please Ignore, but my interest in EVE extends well beyond my current alliance and the gameplay I personally enjoy.

This isn’t my first attempt at running for CSM.

I ran several years ago, and looking back, I recognize that enthusiasm and a list of things I wanted changed weren’t enough. Since then, I’ve gained considerably more experience and a better understanding of how interconnected EVE’s systems truly are.

That experience is what I want to bring to CSM 21.

My Official Platform

To make EVE’s industry, logistics, sovereignty, and player-organization systems create meaningful gameplay instead of busywork, while making sure changes are judged by how they affect the whole game—not just one playstyle.

My goal isn’t to make EVE easier or eliminate the complexity that makes it unique.

My goal is to ensure that complexity creates meaningful decisions, opportunities, risks, and interaction between players rather than unnecessary repetition and administrative frustration.

To accomplish this, I want to focus on five specific areas.


Why Am I Running?

I believe my years of experience across industry, logistics, corporation operations, and nullsec have given me a perspective that can contribute to discussions about EVE’s future.

I also understand that the CSM is an advisory body.

I’m not running with the expectation that FC will implement every idea I bring forward, nor will I promise players that electing me guarantees a particular change.

I want to provide informed feedback, identify potential problems, present player concerns, and help FC understand how proposed changes will affect the people who actually use these systems.

I also want to maintain communication with the player community, discuss concerns openly when permitted, and provide transparency about my activities within the limits of the CSM’s NDA.

You won’t always agree with me, and I won’t always agree with you.

But I will listen, consider your perspective, and explain my reasoning.

What Can Players Expect From Me?

If elected, you can expect me to:

  • Listen to players outside my alliance and preferred playstyles.
  • Seek out experienced players when discussing systems outside my expertise.
  • Bring specific player concerns and practical examples into discussions with FC.
  • Consider how proposed changes affect the wider game rather than only their immediate target.
  • Communicate with the community whenever the NDA allows it.
  • Be open to criticism and willing to reconsider my position when presented with new information.

I will not promise that I can force FC to implement a particular feature.

What I can commit to is taking the responsibility seriously, doing the necessary research, and providing informed, constructive feedback.


Experience Earned the Hard Way

I’ve been playing EVE for fifteen years.

I’ve built ships, hauled resources, maintained industrial operations, supplied fleets, recruited players, fought in wars, lost ships, and learned from more than a few mistakes along the way.

My previous CSM campaigns taught me that wanting to change something and understanding the broader consequences of changing it are two very different things.

This time, I want to bring that broader perspective to the council.

I’m Rathon Altol, and I’m running for CSM 21.

I welcome your questions, criticism, and suggestions—especially regarding the specific systems I’ve outlined above.

Thank you for taking the time to read my platform.

Rathon Altol

Discord Contact : rathon_altol

Experience Earned the Hard Way.

My Five Priorities

1. Modernizing Planetary Industry

Build on existing PI improvements by reducing repetitive actions while preserving meaningful industrial decisions.

My focus includes:

  • Group selection and movement of extractor heads.
  • Improved batch routing and factory configuration.
  • Greater flexibility when modifying existing colony layouts.
  • Better visibility of production rates, material consumption, and bottlenecks.

PI should reward planning and optimization, not repetitive clicking.

2. Improving Corporation and Alliance Management

Give organizations better tools to manage their members, assets, and activities.

My focus includes:

  • More granular roles, permissions, and access auditing.
  • Greater flexibility in Corporation Projects and Freelance Jobs.
  • Improved recruitment and onboarding tools.
  • Better coordination of doctrine supply and organizational logistics.

Running a corporation should require leadership and trust, not unnecessary administrative work.

3. Improving Sovereignty and Logistics Management

Preserve the strategic importance of holding space while reducing unnecessary infrastructure administration.

My focus includes:

  • Better forecasting of infrastructure resource requirements and shortages.
  • Improved visibility of workforce and resource dependencies across systems.
  • More useful infrastructure notifications and management tools.
  • Greater flexibility when delegating infrastructure responsibilities.

Sovereignty should create reasons to organize, compete, and fight—not simply more spreadsheets to maintain.

4. Improving Industrial and Blueprint Management

Improve the tools used by industrialists managing large-scale production operations.

My focus includes:

  • Addressing blueprint library visibility and scalability limitations.
  • Better material forecasting and production planning across multiple jobs.
  • Improved corporation blueprint access and management.
  • Reducing repetitive manufacturing, research, and invention administration.

Industrial complexity should come from production planning, resource management, and logistics—not interface limitations.

5. Considering the Wider Impact of Changes

EVE’s systems do not exist in isolation. Changes to industry, resources, sovereignty, or transportation can affect markets, PvP, smaller organizations, and the wider economy.

When Fenris Creations (FC) proposes changes, I want to ensure their consequences are considered beyond the immediate target.

My focus includes:

  • How changes affect different playstyles and organizations of varying sizes.
  • Their impact on the economy, logistics, and the cost of putting ships in space.
  • Whether they create meaningful gameplay or additional administrative burdens.
  • Identifying unintended consequences before changes reach New Eden.

A change that benefits one group should also be evaluated for its impact on the wider game.

Why don’t you just gift a ChatGPT subscription to FC instead of wasting people’s time with this clanker slop?

5 Likes

thanx for the vote of confidence. I like to be thorough detailed and concise on what and how i want to do things.

Hi! I hope we get the opportunity to interview you on Untethered at some stage. I couldn’t find your discord details to send a DM.

My discord is rathon_altol. Sorry for not having that in the initial posting

you’d think if you wher running as a player representative that listing ways people can communicate with you would take priority

agreed thank you for the feedback

Not gonna lie, theres been bad blood between me/my corp & this dude, and i dont think i can see us ever working with him in-game. That being said, maybe suggest taking your own advice and point out exactly what he could improve/add something yourself?

Love to see you running and wish you the best! :grinning_face:

1. Modernizing Planetary Industry

PI is aids, its always been and it will always be regardless if you manage to convince CCPFC to change it/regardless of the changes. You might be able to make it less aids, but its probably still going to be aids. However, what i’d like to see is a way for new players to more easily enter the horrendous world of PI so that they can start earning some passive ISK to help them along their journey of EVE online aswell as helping the ecosystem by providing more resources to the market so that hopefully prices can do down & ships can get cheaper to throw around (and so they themselves have more money to do so).

Whats your thoughts on adding a new line of unresearchable BPO’s (like the reaction formulas) which has a smaller speed penalty and that eats up a manufacturing slot, that would allow to process PI in a industry structure instead of down on the planet? :stuck_out_tongue:

2. Improving Corporation and Alliance Management

Corp tools has been aids for since forever, so i would gladly welcome some more love here as atm we’re reliant on 3rd party programs which are subject to the development time of one to a few developers which suddenly might quit or otherwise become unavailable making a whole system someone is dependent on stop up, in addition to that setting these services up takes technical knowhow that many corporations just dont have.

I feel many corporations gets overwhelmed by ESI & all the applications, and end up disadvantageous vs the metagame that is spying & ■■■■■■■ people over, and a “solution” like this might help smaller corps/inexperienced leadership build a better place for their members & provide them more fun.

I would love to see CCPFC take inspiration from the different authing tools like for example the Character Audit module from Alliance Auth, and make a web application (maintained by CCPFC, since we’re playing subscriptions you know) for corporations that act the same way; Register with a main, then add both in-corp & out of corp alts, where corporation Full Directors can view & audit. Whats your thoughts on this? :slight_smile:

I’m going to answer your 2 points individually.

Point 1.
You bring up some interesting points here, and I think there are two separate issues worth discussing: making PI more accessible to newer players and introducing an alternative way to process planetary materials.

Making PI more accessible to new players

I absolutely agree that PI needs to be more approachable for newer players. Better tutorials, starter colony layouts, and clearer explanations of production chains could help players get involved without spending hours watching YouTube videos just to understand the basics.

PI can provide newer players with an additional source of income while introducing them to industry, markets, and logistics. Making it easier to get started could also encourage more players to participate in the planetary economy.

Moving PI production into industry structures

Your suggestion of introducing unresearchable BPOs that allow planetary materials to be processed in industry structures is something I’d be interested in exploring.

I could see a system where players still need to extract planetary resources but have the option of processing P1 materials into higher-tier products through conventional manufacturing.

Having those blueprints operate at a slower production rate while occupying manufacturing slots could help balance the convenience of processing materials off-planet.

However, there are several things I’d want to examine before supporting a specific implementation.

First, we need to consider how this would affect existing planetary production. I wouldn’t want conventional manufacturing to make planetary factories obsolete or remove the advantages of players who have invested time and resources into developing their colonies.

Second, we’d need to examine how this would affect Skyhooks in sovereign nullsec, Customs Offices elsewhere in New Eden, planetary logistics, and the existing PI market.

Would this create additional demand for lower-tier planetary materials? Would it make higher-tier production more accessible, or would the benefits primarily favor established industrialists with access to large manufacturing operations?

One potential benefit I find particularly interesting is the opportunity for newer players to focus on extracting and selling P1 materials while more established industrialists purchase those materials for further production.

That could create additional economic interaction between newer and established players while giving newer players a way to participate in the wider industrial economy without immediately needing to manage complex production chains.

I’m not opposed to moving some PI processing into industry structures, provided we preserve the value of planetary extraction, traditional planetary manufacturing, and the logistical decisions involved.

My goal isn’t simply to make PI easier. It’s to create meaningful gameplay while removing unnecessary barriers and repetitive work.

If an alternative production method creates new opportunities for players without making existing planetary infrastructure irrelevant, I think it’s an idea worth discussing with FC.

I’d be interested in hearing more about how you envision balancing the manufacturing costs, material requirements, and production speed against traditional planetary factories.

And would you envision this applying only to P1-to-P2 production, or would you extend it to P3 and P4 as well?

Point 2.

You bring up a really interesting point here, and I think this is exactly the kind of corporation-management improvement worth discussing with FC.

One of the biggest issues I see is that corporations, especially smaller or newer ones, often have to rely on third-party tools just to manage their members effectively.

Alliance Auth, SeAT, and similar applications provide some fantastic functionality, but not every corporation has somebody with the technical knowledge, time, or resources to set them up and maintain them.

I think there’s a genuine opportunity for FC to provide a first-party corporation-management application that gives every corporation access to essential organizational tools without requiring its leadership to become system administrators.

Your suggestion of an official character-registration and auditing system is particularly interesting.

I could envision a web-based system where members register their main character and link their in-corp and out-of-corp alts. Authorized corporation leadership could then review registered characters, their corporation history, and other information relevant to recruitment, security, and organizational management.

Something similar to the Character Audit functionality in Alliance Auth, but provided and maintained directly by FC.

However, there are a few things I’d want to consider.

First, character privacy and access controls.

I wouldn’t want every director to automatically have unrestricted access to every member’s private character information simply because they hold a director role.

I would prefer a system where players can clearly see what information they’re authorizing, corporation leadership can define its recruitment and auditing requirements, and access to sensitive information is limited to specifically authorized personnel.

Second, this should help smaller corporations without eliminating EVE’s espionage gameplay.

Spying, infiltration, and betrayal are part of what makes EVE unique.

I don’t think FC should provide a system that automatically identifies every character belonging to a player or makes infiltration impossible.

What I would like to see is better information and management tools so corporation leaders can make informed decisions about who they recruit and what level of access they grant.

Third, I wouldn’t want this to replace third-party development.

The EVE community has created some incredible applications, and I want those developers to continue having the freedom to innovate.

An official corporation-management system could provide essential functionality that every corporation can access, while third-party developers continue creating more specialized and advanced tools.

Ultimately, I think your proposal addresses something important: smaller corporations should be able to build and manage their organizations without needing the technical infrastructure of a major alliance.

I’d be interested in exploring this with FC, particularly what information an official auditing system should provide, how character registration would work, and how we could balance corporation security with player privacy and the sandbox nature of EVE.

The goal shouldn’t be to eliminate the risks of running a corporation. It should be to give corporation leaders better tools to understand and manage those risks.

I’d also be interested in hearing whether you’d envision this as strictly a recruitment and character-auditing tool or as a broader management application incorporating permissions, corporation assets, projects, and other organizational functions.

Maybe he should stop just copy and pasting ChatGPT responses to everything?

Hello @Rathon_Altol, what about this?

  • The connection between EVE Online and EVE Vanguard

Do you have any expectations what that could be, how it could work? I am aware there is nothing tangible yet, but it’s rather inevitable if I red FC correctly.

There actually is already some tangible connection between EVE Online and Vanguard, and I think what FC has shown so far gives us a pretty good idea of the direction they’re heading.

Operation Avalon was a good example. Actions completed by Vanguard players triggered AEGIS Squalls and additional sites in EVE Online, while capsuleer activity in EVE helped determine the outcome of the same larger conflict. That’s the kind of connection I want to see expanded.

FC has also talked about shared Factional Military Campaigns where Vanguard players and capsuleers contribute to the same conflict and change the same world state. They’ve even outlined a future system where items lost during major spaceship battles can end up planetside as contraband for Vanguard players to recover.

That’s where I think this gets really interesting.

I’d like the connection to work in both directions.

A major battle in EVE could create salvage, resources, intelligence, or objectives for Vanguard players on the planets below. What Vanguard players accomplish could then create opportunities or consequences in space: resources entering the EVE economy, new sites appearing, supply lines being disrupted, temporary strategic advantages, or objectives becoming available to capsuleers.

That opens the door to genuine combined-arms gameplay.

What I don’t want is either game becoming a mandatory chore for players of the other.

An EVE alliance shouldn’t be forced to maintain a Vanguard team because failing to do so makes them uncompetitive in sovereignty warfare, and a Vanguard player shouldn’t feel forced to maintain an EVE character to progress.

The connection should create opportunities and consequences, not mandatory homework.

Economically, I think there’s enormous potential as well. If Vanguard players recover resources that EVE industrialists need, or capsuleer activity creates materials and objectives for Vanguard players, suddenly you have two player economies interacting rather than two games simply sharing lore.

That’s the direction I’d like to see FC pursue:

One universe, two very different ways to participate in it, with actions in either game capable of creating meaningful gameplay for players in the other.

The important part will be balancing that influence so Vanguard matters to New Eden without either player base feeling like they’re being forced to play a second game.

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