Hi All,
I’m taking the step this year after playing for 18 years, to run for the Council of Stellar Management.
I aim to Champion the casual and the new players plus give a voice to all existing players, to help support positive growth of the Eve Universe.
I’m independent and not backed by any large groups that I know of.
My EVE Online story.
I was encouraged to try Eve by a good friend back in 2005. I was hesitant at first, but he sent me a link for a free trial, and I decided to download it … over ADSL which took a few hours and then I started playing and was totally lost!
After a few emails back and forth and some time playing on his PC as he pointed out some things (half of which I instantly forgot ) but I soon figured out many things and was hooked.
He introduced me to a couple of other players he had met and joined a corporation with which was very crucial to me continuing to play. They once even came 24 jumps with their Battleships to help me finish one of my first level 4 missions after I exploded 3 times
Then a month later I moved some basic stuff to join them in some mining ops and check out their new POS in lo sec Amarr space. And I pretty much stayed there.
I went on to become a director then inherited another corporation and was entrusted with the leadership of an Industrial alliance that grew till some changes and real-life issues lead to many players leaving Eve (for now).
I’ve played continuously pretty much with just a week or 2 of reduced activity while on holidays ever since 2005 so have experienced many changes and evolutions in New Eden.
Your areas of expertise. In which areas of the game do you feel you are the most knowledgeable? What qualities set you apart from other candidates?
In the Real world I have experience with IT Systems Management, Database design and administration along with Application design.
With DB applications I focused on UI functionality and performance – things should be easy to follow and effectively capture all the information required, or make the info needed easy to find and understand.
Additionally, I’ve had a lot of work in Customer Service too, championing the customer but also balancing what’s good for the longevity of the business with the customer’s present needs and wants.
I’ve done a fair bit of bug reporting in my time in and out of Eve Online. Once I even found myself alone with a dev in lo sec local chatting about a couple of Planetary Interaction bugs that they were not always able to reproduce or weren’t totally sure of the context.
Our corp even discovered a potential issue with POS setups that could lead to “outlawed cloaking tech” which some of our attackers in a War at the time were not too happy with.
Myself and another worked with a GM to try and trouble-shoot the issue and even got recommended to look at joining the ISD Team but at that time I was a little short on free time with work commitments.
I’ve lived in New Eden mostly in hi sec and lo sec empire space though I have also had over 10 years’ experience in wormhole space and lived for a very short time in null sec outside of the fair few visits (sometimes welcomed by the locals and sometimes not so much).
I have extensive experience with PVP (solo and fleet), PVE and Industry. I like to think I have a good understanding of the economic landscape in New Eden and other players have commented in the past that I have some good ideas and know a lot of the intricacies of the game.
I have a fair idea on what I find to be fun and I’m aware that’s not always what others find to be fun. I’m open to finding a balance and opportunities for people to find their share of fun without building too many barriers to other’s style of fun game play.
Why are you applying for the CSM?
The development focus in Eve has changed lots over the years for the better (core Windows files no longer get accidentally purged in patching! ) and maybe the worse (some aspects of the game have been more affected by the groups that have the largest number of squeaky wheels – to turn a phrase, to the detriment of better game play and progression.)
I now have more free time to help the often overlooked smaller groups and solo players who have been out squeaked in the past, get a bit more of a say. Plus, I think I may have some useful ideas to contribute also.
With good insight into how changes can actually work compared to how they are planned, I feel I can also give valuable constructive feedback and contribute to what CCP have planned.
Along with more focus on Quality Assurance and UI improvements I’d also like to see more emerging content to give players reason to continue playing Eve. Especially newer players who have done the New Player Experience and then wonder “What next?”, along with the more casual players that have Real World commitments which can prevent them from being involved in large alliance activities.
Some Key Initiatives I’d like to see and help with would be:
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More Flexibility in some of the new UI customisation (Colour and Some shading/Size tweaks).
Many may not remember when we once had more colour choices for the UI. Now we have limited choices based on shades (3) or similar colours to “match” our selected faction or ship. These aren’t exactly that flexibly and don’t really make things all that easy on the eye. I’m all for wider scroll bars! Also some of those text fields and shaded areas do not make for a very function UI. -
Additional Pass to the Hi sec War-Dec Mechanics.
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Put in a more realistic cap on the number of wars that any corp or alliance can have concurrently so that more strategic consideration is given rather than just war dec’ing everyone you can for easy kills in hi sec.
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Additionally with that an increasing cost to the war decs over time so there is also consideration given to the value of having a corp or alliance permanently war dec’d.
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Maybe also a cost tier depending on whether it’s a corp or alliance that’s being war dec’d - Make Alliances more valuable.
- Player Structure QoL and Flexibility Pass.
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Extension to some of the functionality of the ACL (Access Control List) mechanics for things like access to Moon Mining Ledgers and access to Feeding structures separate from controlling defences.
Plus it could be nice to have more info in the ACL details like Who Created this one? -
Give Structures more fitting options to balance their potential between Defence, Attack and Support roles. Presently they have very limited (reasonable) fitting options, so it seems many corps just don’t fit them at all to mitigate the cost when they are lost and need replacing.
What if they had more fitting slots and a greater choice of mods? More useful mods – 30 sec web or warp scram – such a joke for the fitting and operation cost of them. -
Potential for players to strategically refit after the first reinforcement to give the gameplay more variety and better chance of defending. How many attacks are actually defended these days ?
- Player missions and Exploration Sites.
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Some more guide type missions to follow on from the Career Agents to give new players some additional tricks and tips and a bridge to where they feel they would like to take their Eve experience next. This could be a conclusion of the initial NPE plot which seemed to be left very unresolved. This could be a great way to introduce and explain the various factions in New Eden without too much of a huge lore dump all at once.
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Updates to missions. These have not really been given much love in a long time. Some new missions were added a long while back now and the burner missions were added but some prefer to only do one type.
Maybe make some optional missions that cater to small fleets similar to the Homefront sites but with more variety, so they aren’t always identical giving players more of a reason and opportunity to team up and work together without needing to have the high level of skills and expensive equipment that things like DED Sites and Incursions require. Also, less lost time to having to travel there and back. -
Tie some Storyline missions into the underlying lore of Eve more and have them help affect the fabric of the universe. Things like Supply missions could help boost the spawning of some FW sites or intercept missions could vary the composition of FW NPC spawns.
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I’d also like to see some of the new raw materials for Battleship and Capital production have a chance to drop in some missions and even more so, exploration sites to help bring down build costs and spread the wealth a little more.
What can players expect from you?
I tend to be a good listener and diplomatic, taking on what people have to say with no judgement giving honest and respectable feedback based on facts and rational thought.
I’m a great team player and realise that often can involve helping others shine and achieve their goals or group goals over just my own.
I’m very approachable with flexibility in hours which can be key seeing I live in future land (New Zealand, GMT +12/13 hrs ).
I’m dedicated and reliable so if something’s promised then I’ll work my hardest to deliver to my full capability. But on top of that I have also been known to slip in some witty light-hearted contribution cause life should have its fair amount of fun. And that’s what I feel Eve Online should be too … Fun !