So with dxvk 2.0 out ... could we get a native linux client please ? ;-)

Well - the title says it all.

With the release 2.0 of dxvk Release Version 2.0 · doitsujin/dxvk · GitHub we also get dxvk-native, which would act a drop-in replacement of d3d11 for linux builds of applications that rely on windows specific d3d11 dependencies… I know there are a lot of issues in the game that have higher priority, affect more players, attract more new players, etc., but it would be nice if we could get a bit more love for our Penguins as well.

(still grumpy about the decision to go with dx12 instead of directly using vulkan as a cross plattform option)


last i saw, they had no plans to do anything with linux… even the devs that were using linux dropped it…iirc

I suspect EVE Anywhere is the new “linux” client.

In my opinion we even don’t need generic Linux support, it would be enough, if CCP would support EVE via Steam on Linux. This should reduce the efforts for CCP while on the same side it would help most of us too.

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And I find it kind of funny and ironic that a nerdy game isn’t supported on the most nerdy platform - Linux.

Eve and Linux are like sister and brother, so lookalike, in their separate fields. How much time and resources CCP wasted on failed projects, you’d think that a simple Linux support would only add to more happy players. But no.

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@Snowflake_Tem isn’t Eve Everywhere a paid service? I have attempted to run other games through GeForce Now and it lags like there is no tomorrow. No way am I paying for streaming game lags.

I have often said, many online games can be ported to Linux OS. We are talking about some very minor compilation changes to the client. The MS Windows loyalists always chime in back at this with, “The Linux OS community isn’t large enough to make the work needed profitable.”.

So to all the wannabe accounts out there… Let’s assume the Linux OS gaming community is only 2% ( I heard numbers between 5 to 10 percent) we all know it is getting larger. Once your game announces Linux OS client. The Linux OS users will arrive making the percentage larger.

Next, if you are making revenues of 1 million USD per month off the current players, you would see an immediate increase of at least 2%. I don’t know any millionaires but I doubt they look at 20 grand laying on the ground and say, “That isn’t worth bending over to pick it up. That sort of work is beyond me.”.

Cost would be minimal since you are not having to pay out a commercial conglomerate for technical support. Most code monkeys in the Linux community work for peanuts by comparison. I am 100% behind ANY game company that releases a Linux client.

While I agree with the general sentiment that a linux client would be nice, these arguments generally are asking for a solution that doesn’t have a problem. 99% of the time eve works just fine right out of the box on plain wine 7 and 8, as well as steam’s provided proton. Occasionally one has to fiddle with core fonts or whack qt addons to the base system, but those are very dependent on individual distros.

Let us just be appreciative that it works as is, and report the bugs the best we can. The devs do take peeks at bugs noted and occasionally fix things necessary that aren’t already fixed by the community within 3 hours. :slight_smile:

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