Proposal: Fleet warps should automatically result in random distances between fleet ships on warp in in low sec
Numbers confer exponential advantages over lower numbers. In null sec where I gather some greater purpose is served in terms of some wonderful galactic history, I’m sure the fleet maneuvers are a thing of great intrinsic value…but in low sec space where a fleet is mostly a blob…here we should handicap the fleets wherever possible - in this instance by randomly placing individuals in a fleet at warp ins within say a 100k radius of each other. Let fleets work as before for null sec…but let low sec be as awkward as possible for the fleet approach.
Fleets will now choose between unpredictable fleet warps and unpredictable execution of individual warps.
Hopefully these changes will result in more chaos and more interesting fights with unorganised fleets showing more weaknesses at the start of engagements than found with the current syncro-warp gameplay