Thanks for the update. It’s hard to remember all of the details. Regardless of the reason it was removed, it does change the fact that bringing it back mostly punishes legit players in an attempt to hurt a minority of gankers.
Hmm,
That’s actually an interesting concept. Would likely need some thought to make sure the system couldn’t be gamed but it would be interesting.
No offense, but this is kinda silly.
The major point of enabling highsec crime at all is to enable piracy. If you want highsec to be safe from crime/piracy, then just make it safe - lock the safety setting to green.
Of all the reasons to allow people to shoot each other, taking someone’s stuff is the most valid if you ask most Eve players. If you remove that, then what is the point? The major interesting gameplay around he mechanic is balancing risk and reward, cost and possible booty. If you delete piracy, you might as well delete all non-consensual highsec PvP as there is precious little reason for players to shoot each other
Highsec can easily be made safer, but why? It is a good thing that complacent, rich veterans are the target of piracy, not new players who don’t have anything. If any additional safety is needed in highsec, it needs to go to the newer, poorer player, not the obscenely rich veterans who already are essentially invulnerable unless they take no care at all to protect their stuff.
Like Eve is general, highsec is too damn safe and easy for the rich and not easy enough for the new player. Nerfing actual, real piracy that primarily targets the richest and most established players is not going to help make this difficulty gap better.
The James 315 legend begins with him bumping ice miners off belts to preserve the natural beauty of the cosmos. CCP expressed concern that, without a profit motive, this could be classified as griefing. CCP suggested that selling a mining permit might be more appropriate than just bumping people because he preferred the belts empty.
Removing the loot drop from highsec ganking seems to be completely at odds with CCP’s heretofore expressed goals for the game. Yeah, I could keep ganking retrievers, but isn’t that just griefing if there is no loot to profit from?
Do you know which games I remember and come back to? The ones that I have difficulty winning. Making Eve stupider/easier should not be the goal. The Newbro trope is not fooling anybody here. This is for the long-term residents of highsec that never came to accept that their ships and assets could all be replaced. Easily.
Better if loot dropped by gank become property of concord , and people who try to get it gets concorded too. There , improved your idea, prevented people abusing it, and added an isk sink. Also ganks still can be done, but now they must do it for the cause and not for isk. James wont like it very much xD. Also, gankers will now have a new way of funding their cause (claiming lowsec ?
In a ship built from minerals reprocessed from ores mined from the same natural beauty he claims to preserve
Lol, more competition between pirates? There would just be no pirates as piracy would be impossible in highsec.
All that would be left is random griefing… and bounty hunting? Might as well make highsec safe at that point.
What new player has 10B ISK? I mean I guess one can buy that much ISK, but you can’t balance the game around that.
Richer players should have the biggest target on their back, full stop. And wealth very strongly correlates with tenure in the game. Deleting piracy so rich veterans can play the game free of worry from PvP is not only against the core idea of the game, but hurts new players who might be able to take some of that wealth from them by force.
By all means, agitate for the game to be made safer for you and your veteran buddies. But don’t try to wrap your calls to delete piracy in the flag of the new player. They aren’t the target of pirates as they don’t have anything of value. Highsec ne’er do wells should exist, and they should be going after veterans like you who have stuff and the means to defend it.
True.
Though i would say it would a suggestion of a new market hub just outside of highsec where CONCORD has no control. Basically the pirate trade hub.
By having this and hopely a informal agree from all pirate corps and PVP corps that this one system is protected by them against gankers.
This would open a new trade hub between highsec, lowsec and nullsec. Outside this new trade system normal rules apply. Thus highsec trades that want to make good returns from nullsec material buyers use the system instead of jita, jita of hec. Being lowsec would allow those normal targeted by CONCORD on sight, trade directly.
But as noted outside this system anything goes. But in system if all parties agree to non-agression, and someone does gank, the ganker becomes a wanted target of lowsec, and pirate faction. Thus i can’t see CCP doing this, it would be players that would need to do it and form agreements.
But its just another possible idea .
What you are proposing effectively stops ganking. Your idea of risk is permeability to ganking. It’s disingenuous for you to claim not to want to put an end to ganking.
Freedom is the ability to do something, not the ability to prevent others from doing something [to us].
I would see an module that would allow multiple players in a fleet to counter ganking but with a risk. I came up with a reversed PANIC module.
So you could fit this reversed panic module only on mining ships. When you activate it on your fleet members instead of making them invulnerable it would share the damage you take from the ganker with your fleet members, maybe with a multiplier. This would mean that if you are in a massive mining fleet you can counter a rather large gank fleet. But if you ■■■■ up your math and share damage against a too large gank fleet you will end up wiping the whole mining fleet instead of just one ship.
This would force people to communicate and cooperate and learn the risk numbers. Now to prevent this from getting abused it might not be possible to work like panic mod and might be better to have the individual miners to beam up this reverse panic mod on the victim similar to logi love. So when your victim gets hit you can apply this beam on the victim and suck some of the damage.
A very rough idea that would allow some counterplay for miner ganking if and only if the miners know how to cooperate together. If not its a win for the ganker.
Why not just fit a proper tank instead?
Dude, the freedom argument is crap. You’re asking for the freedom to shoot at others, while they’re asking for the freedom to mine and trade peacefully without being shot at. I believe it should be possible to act unlawfully in hisec (and lose your ship as a consequence). But the balance needs to be tipped towards the miners slightly. Maybe shorter Concord reaction times, or bigger security, or even faction standing losses, just something to make it more risky for the shooting population.
It won’t matter how you tip the scales. The gankers love the challenge of it. Your assumption that the gankers are motivated by easy money is completely off-base.
There is no such thing as non-consentual PvP in Eve. You consent when you log in. Eve has been around for over 1.5 decades; its reputation should be known by now. There are whole websites devoted to the crazy things that have happened in Eve. I believe ‘Burn Jita’ was on the cover of PC gaming magazines.
Most ganking occurs around Jita. If you know enough about Eve to know that Jita is the major trading hub of Eve Online, then you should also know its also where most ganking occurs (see Burn Jita).
Next, while I find ganking to be distasteful, I don’t believe it should be removed from the game. Its part of Eve… I hate the Patriots and the Cowboys, but I don’t think they should be removed from the NFL.
Which brings me to my final point: its not hard to avoid getting ganked.
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Fit your ship. Fit a tank on large ships so you can absorb the alpha strike of gankers. Or if you are flying in items that don’t require a larger ship, use a smaller one fitted for agility so gankers don’t have time to lock onto you unless they seriously invest in SeBos.
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Don’t mine with 5 jumps of any trading hub (Dodixie, Amarr, Rens, Hek) and don’t mine within 10 jumps of Jita.
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Set known ganking corps, Alliances, and individuals to orange in your contacts. This enables you to identify them immediately in local.
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Don’t mine with 5 jumps of any trading hub (Dodixie, Amarr, Rens, Hek) and don’t mine within 10 jumps of Jita.
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Set up your overview properly so you can see those gankers easily when you jump into system. I’m a big fan of Z-S Overview, especially because it has D-scan options (more on that in a second).
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I’m serious about trading hubs.
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When mining, make sure you are using D-scan with your range set somewhere between 2 to 5 AU and if something that could threaten your mining ship shows up, align and be ready to leave if they appear on grid. (Z-S Overview has a D-scan for ships only, its great)
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What did I just say about trading hubs?
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Use bookmarks. Use a cheap ship to set up insta-undocks and insta-dock locations to stations that you frequently fly into and out of. If you fly in low-sec, make sure you have some bookmarks around jumpgates you use so you can avoid potential bubbles. These sort of bookmarks can save your life.
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Would you quit mining so close to Jita please?
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Use dotlan or even the in-game map to look at ship kills in the last hour. Avoid areas that are very high.
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No, I’m not kidding about mining near trading hubs.
I’m not saying following all of this advice will keep you from getting ganked. But it will greatly improve your chances of avoiding or surviving being ganked. Eve is a game where you need to learn from the mistakes you (and others) make.
The balance is set by the competition between both miners and gankers. Want to mine freely? The safety you are looking for is yours to create.
Want to kill an expensive target? Invest the required amount of money and develop your skills.
If anything is bullcrap here, it’s the entitlement of your idea that everything should be given to you on a silver platter.
You are entitled to nothing in EVE! If you want something, work for it and be prepared to face the competition.
Again, you fail to grasp the idea that freedom is the ability to do something, not necessarily succeed at it. It certainly doesn’t involve having an all-powerful force shield you from others by constraining the freedom of others to suit you.
You reject perfectly valid arguments for no apparent reason other than self-interest. Your latest reply is completely devoid of arguments, which isn’t surprising.
Dont get me wrong. Money isnt the balance here. But what about putting more security standing penalty to “unlawful” killing, maybe 5.0 points per kill, so you’d be unwelcome in Hisec after 2 kills and have to live your life as a lawless scoundrel in the Null regions? Would that add to the thrill, make the risk harder for attackers, while still keeping the possibility? Yes, all you’d neeed to do for a workaround is raise a new alpha char on bought skill boosters and burn it with the blasterax. But, still, a higher risk, or inconvenience.
Why not just demand what you want?
Safeties locked to green.