With the new mining mission mechanics, which include a free bonus of minerals, some missions generate minerals that are unusable. They should provide an option to recycle or sell these excess minerals to an NPC.
Maybe CCP could turn on residue for mining missions, so that the excess mission ore from crits can be sold to those who use higher yield yet less efficient equipment to more quickly burn through their mining missions.
They could introduce poor grade ores in mining missions instead of completely useless ore with generic names.
For example Banidine is renamed to Veldspar 0-Grade and it reprocceses into 75% less minerals than normal Veldspar.
And then go through the list and do the same
Scordite 0-Grade (Augumene Equivalent)
Pyroxeres 0-Grade (Mercium Equivalent)
Plagioclase 0-Grade (Aurodendrite Equivalent)
Kernite 0-Grade (Crystite Equivalent)
Omber 0-Grade (Ochremite Equivalent)
Jaspet 0-Grade (Polygypsum Equivalent)
Hemorphite 0-Grade (Brocilium Equivalent)
Hedbergite 0-Grade (Arkonite Equivalent)
Gneiss 0-Grade (Bhalium Equivalent)
Or remove the critical component from mining missions, which csm is talking with ccp about doing
That does not seem smart
Note to self. The missions would need updated lore. For example: ‘Fly through this asteroid field and make sure no high-grade ores were left behind.’ Players might find a few normal ores, but the sites mainly contain 0-Grade ore. After mining enough to complete the objective, the player returns with the results, earns LP and ISK, and keeps any leftover ore.
Removing crit is no different than them removing the waste mechanic.
Dropping the crit mechanic is an even lazier move than scrapping residue. So it is a little different.
I second this as I have recently been grinding L1 mining missions with nearly 10K of excess ore.
If you don’t want it, contract it, or just trash it, the devs shouldn’t waste time on that, some people (like me), collect it.