No… Die quietly.
And slowly.
You are either a nutter or a troll or both.
When you say that the SOS button leaves the worry aside, I disagree. There would be no guarantee that there will be a response, and that maintains the risk that exists today. What really happens is an extra risk to the aggressor who also does not know if there will be retaliation and the size of it.
As for deserving to be saved. I suggested that the order could be configured for closed groups (faction, corporation, local or regional). If you receive a call from your faction it will not be a trap, but if it is local or region, you decide whether to take the risk or not. I think that keeps the game balanced, doesn’t it?
After all, my idea is not that a player is taking advantage and asking for help at all times, his argument is right, and there could be a limitation on the number of times to use, a time limit between use. It is a matter of creating a balanced procedure, I think.
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After all, my idea is not that a player is taking advantage and asking for help at all times, his argument is right, and there could be a limitation on the number of times to use, a time limit between use. It is a matter of creating a balanced procedure, I think.
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This really belongs in the Player Feature area, not PvP Gameplay.
Seriously, do you even realize everything you want is already in game, through local, your corp channel, intel channels, fleets and broadcasts, or even voice coms?
But, yes, that requires playing the game a bit to realize it…
In fact, the most successful alliances are successful largely because they have such a mechanism in place. Just not through a big red easy mode button.
Now you are adding complexity to an already pointless suggestion.
Do you really think a developer would see this as a good use of their resources?
This feature already exists and some of the most awarded games at E3, and FPS mainly, works automatically and impossible to shut down. Everyone likes the feature because it makes the game more secure and does not even realize that it is actually a type of SOS.
It is known as an enemy activity alert on maps, sometimes it is just a trap, but knowing where the enemy is attacking can also be a strategic advantage. It is very funny to realize that something that is not easy is being called an easy button.
And I mentioned only FPS games, but that exists in MMOs like LOL, in RPG games and several others.
The difference in my suggestion? It is a manual feature, needs to be activated by the player. Honestly, I see a lot of fear of veterans, an unfounded fear in fact.
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Yes mash your SOS button. i will then warp to you and KILL YOU and steal your stuff.
I think you can have more fun and salt out of the situation if you just let him slowly die to the rats and watch the fireworks, maybe shoot him the last moment just for the killmail then pod him.
Oooh. I like that. Warp a scout in to watch, then warp your -10.0 status character in for the pod kill. Nice.
Lol guys… everyone is telling the OP how bad an idea this is, but no one thought to tell him that THIS FEATURE ALREADY EXISTS!!!
If you’re in a fleet, you have a bunch of buttons at the bottom of your fleet window. One is:
Good hint. Unfortunately it only works in a fleet. I thought of something that would create a link with an entire “race”, for example, the entire Gallente Federation working as a real society, with players playing the role of policing or joint defense without the need to participate in the same fleet, corporation, etc. . Although my initiative also includes these types of associations.
Did you read the mechanics? What did you think, for example, of the time restriction to use the resource?
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As a Caldari I will happily shoot another Caldari (tbh i don’t even check what race/faction/whatever my targets are, if I can shoot them I shoot them), creating a general link to your location that is accessible to people you don’t know or trust (aka, people not in your fleet) is just a way of providing a beacon for people to whore on your kill.
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