Long time Eve player and I’m not all that good at this game, haha, but lately I’ve been getting slightly more successful at hunting down easy-to-kill ships in low sec. ( I don’t want fair fights, trying to hunt, not fight ). Finding targets can be challenging, especially in null sec, and I know this because I spent most of my time on this game avoiding pvp as an Indy/Exploration character. With things like dscan, real-time map info, etc, it’s VERY EASY to avoid other players.
Anyways, as we all know, the easiest way to avoid fights is to pay attention to local. It seems like every time I enter a system, especially in null sec, everyone docks up and sits. I’ve been chased (and caught) before, but it’s not common. I entered a system last night, in an Astero, and literally, a mining fleet of over 50 immediately docked up. It’s likely I couldn’t have killed any of them. It would have been better if they came back out in combat ships, but no, they just sat there until I got bored and left. As an Indy player, this sucked, and as a pvp player, it sucks more.
Anyways, I noticed the delayed local topic a few days back and had an idea for this, so let me know what you think. If my idea sucks, whatever, I’m not an expert on all of this game’s mechanics, but I know I’m not the only player who thinks the game is getting too easy for farmers.
-High/Low Sec — no change, keep local as-is – it makes sense as Concord still has visibility here.
-WH’s — no change, keep no local – WH’s are weird.
-Null Sec – structure/deployable that generates local chat within the system. – so, null sec would have no local chat, but corps/alliances could put something in the system to add it. I really don’t know how this could work, never messed with structures or any of that, but it would have to be set up, fueled, and protected. – an “Intel Generator Array” or something of that sort, that if left undefended or unfueled could be put/could go offline. Less important systems might not have local as they’re not worth the cost, and some systems might be deliberately left offline, etc.
Basically, put something in the game that allows the existence of local to fluctuate within null sec, based on the corps holding those systems and what they’re trying to do. I get it, we all need to do things to make isk, but the status quo is making null sec very boring for non-bot players who aren’t AFK.