Let me start off by saying:
- I know the thought of change is scary.
- I am not talking about a full blackout 1.0 of nullsec local.
- I do not want a situation where players feel like they are unable to rat/mine/whatever in their own space, or where they always get caught by roamers.
- I want to reward space owners for reducing the reliability of local chat intel.
- If implemented in the way I envision, this hits both ways. Used right, the lack of local intel can give both the system owners and roamers an advantage.
- I know there are problems that need solving before this is implemented, and this point should not be taken lightly.
First a little bit about myself, and my point of view. I have been a roamer, I have been a ratter, I have been a miner. I have lived in lowsec, nullsec, wormhole space. I currently reside in nullsec. This affects me directly. Local intel is something that is constantly brought up, but I have not heard any well adjusted suggestions of what to do with it. Its either leave it alone or go full blackout 1.0 with no inbetween. There are things I wish I could do in null, which local make hard or even outright impossible. This is something I have been mulling over since the Equinox changes were released. I give some examples of things I imagine could come of this at the end.
The problem:
Local chat gives full and perfect intel about everyone in a system instantly. This restricts gameplay and opportunities.
Examples:
- A single scout can effortlessly watch an entire system, no matter the size.
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- This turns the job of scouting into a mostly passive activity and it removes a lot of potential plays for both sides.
- It makes travel through nullsec pretty safe.
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- If you take precautions, you can be safe anywhere. But you only need to take precautions in systems that have players in local.
- You can not hide your presence, neither as a system owner or as a guest.
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- This devalues cloaking and covert play. Not just cloaks, but also d-scan immunity through ship traits or hiding behind the deployable.
- Certain activities can be done in near perfect safety, assuming you keep an eye on the local member list.
My suggestion:
Connect local chat function to a sov hub upgrade with multiple tiers. Should consume power/manpower, though relatively small amounts on the lower tiers. Should ideally be dynamic enough that you can make changes to the functionaltiy without waiting for next downtime, as well as easy and cheap to swap out with other tiers.
Missing or unpowered: No automatic members list updates unless the pilot speaks, like we currently see in wormholes/pochven.
Tier 1: A delay before member list updates. Maybe up to 1 minute, same as gate cloak. This tier should be very cheap, and be considered the baseline.
Tier 2: A significantly shorter delay than the above, 20 seconds maybe. Otherwise the same. Cost should be high enough that it is felt.
Tier 3: Local as we know it today, with instantly updating member list. Cost should be high enough that it feels like a sacrifice.
Issues:
- Adding another system power/manpower draw this soon after the old numbers were “solved” might be real unpopular with the people in charge of setting their space up. Making this addition might require an adjustment to available system power (again), increasing it by a Tier 1 or Tier 2 amount. On the flip side, doing so would open up an opportunity for prioritizing other upgrades over local.
- Tier 1 represents significant danger to ratters and miners, and could be too unfair. This might need solving in some way where it doesnt just devolve into forcing people to keep an alt watching the gates, or the incentives need to be large enough that the reward outweighs the risk.
- I must admit only a surface level knowledge of the workings of the current sov hub upgrades. The underlying systems may not permit the dynamic system I would like to see.
Possible PVE incentives, ramping up as the tier decreases:
- Increase bounty modifier maximum and recharge rate.
- Increase the number of anomaly spawns or reduce anomaly respawn time.
- Increased chance of faction rat spawns.
- Increased escalation chance.
Desired outcome:
Nullsec space owners choose to downgrade local, either for incentives or for strategic purposes, or both. Should make nullsec more risky, both for the inhabitants and the roamers. More wrecks, but also more rewards. Adds more space topology, potentially increasing the value of large systems
Examples:
- Turn off or downgrade local in certain systems to allow pilots higher rewards at the cost of higher risk. If more system power is added to accomodate for the local upgrade system addition, could also increase the value of currently too low powered systems to fit desired upgrades that get enough when local is removed.
- Easier to catch out roamers who cant see local spiking while they bully the ratters/miners.
- Harder for roamers to know if there are ratters/miners in a system, especially in a fully dark system.
- Strategically shaping your space:
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- Deny intelligence for travelling enemy fleets and hide your own scouts in key systems, hiding the fact that the fleet has been scouted.
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- Hide a gatecamp. Could use d-scan immune ships or the deployable to make it even harder to tell its there.
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- D-scan immune ships waiting inside a juicy ESS without showing in local, waiting for the next victim to try it.
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- Go local dark before a defense to hide your numbers. Same could apply to stagers, hiding the fact you are forming a response fleet.
- Promote group activities, where scouting nearby systems and gates can also have value to the group as a whole. Potentially a job for lower skill power pilots who cannot parttake in the main activity.
- Make travel through enemy space more dangerous.
- Make unowned space feel more barren and unlived in.
If you got this far, I hope this made some kind of sense to you. If you got input, please post it. I got no illusions about having thought up a perfect system, and I am sure there are sides of this I am not taking into account.
On the flip side, there are bound to be more fun ways than I can think of to take advantage of it.