Delay Local


(Solstice Projekt) #1455

Well, he left and managed to blame us for it.

What else would you expect from a guy like this?


(Dom Arkaral) #1456

send screenies please


(Solstice Projekt) #1457

Take care of that yourself. He left plenty of his garbage in discord.


(Loki Orkund) #1458

Wrong again. My PvP alt got hotdropped in Kor-Azor by two Megathrons and a Guardian.

But nice dodging of the 40+s warning you always get.

As for the rest of the verbal garbage you posted, :roll_eyes:

Personal attacks don’t always indicate you lost the argument. But they often do.


(March rabbit) #1459

How did you manage to miss 40+ seconds warning and got yourself hotdropped? :open_mouth:


(March rabbit) #1460

Well… That’s serious dedication! :rofl:


(Loki Orkund) #1461

Attacking a battleship we didn’t know had a cyno on it. :wink:


(Dracvlad) #1462

So you must have red boxed them to get dropped on, hardly instant…

I have no idea what this means? It is not a 40 second warning, you have a warning when he activates the gate to enter system, so if you think this is 40 seconds no wonder you fail. Also you are likely to be in the wrong ship. Ahhhhh, 40 seconds to get out which you think is 40 seconds warning, face palm…

That does not make sense either, but now I worked out that it is time to get on them with your hunting approach. You are getting your probes out and trying to scan them down instead of being in a ceptor and taking a chance on which anom he is in, or better still worked it out with a fly by. See your fail…, I could explain how to probe more effectively, but I think it would be wasted on you. There is a PL hunter called Alcyonia who knows how to do this very well. Has a very good appreciation of the solar systems and how to use probes most effectively, I am giving you some clues here.

What you posted was verbal garbage, are you perhaps @Solstice_Projekt, you have his lack of logic and salty posting abilities.

Still sounds like you need to get better at how you condition your prey and your approach if you are probing them down. So all in all I just think that you are not an especially effective hunter.


(Mingja) #1463

and then again, we still have to discuss which core principle decently safe PvE violates, cause no: we haven’t found common ground on it, like: at all.

Your stance still is: “it’s perfectly safe” when it isn’t.

The efforts to roll some WH’s for some hours of relative peace is a different effort from having Alts and people in all Systems accross numerous constellations. Manpower wise, 0.0 needs more Chars cause WH’s only need one per WH after scanning is done.

the difference is quite obvious. An instant teleport to the station by the system would guarantee your safety aslong as the station doesn’t get toasted. Current situation is: you have to pay attention, you have to be on the ball to warp out without loosing stuff (cause a set of drones is also a loss).

How can it be 100% when you have to throw a lot of exceptions to it? Hint: it’s not 100%.

The evidence is all around the killboards you can use. People still die in 0.0 and while I might agree with “stupid or AFK” if you are flying a VNI, I can’t let it count for anything above a cruiser sized. Not that it all matters: aslong as people die in the space it simply can’t be perfectly safe.

You’ve said 100% safe. That is, by definition, perfect.

it doesn’t matter if you find it fun or not. Doing something for your personal safety and doing something that is a pre-requisite still is an effort.

Here is proof for 86: https://drive.google.com/file/d/1sLrJXbLpw8cFFXvKXqrKMRJ851g9cu87/view?usp=sharing

Fatlinks are worth one hour and that doesn’t account for all the extra time spent on it with travel, and the extra time we don’t get fats for, so yeah. Draw your conclusions.

That ofc doesn’t account for the hours were I had to dock up to not lose my ship. It doesn’t account for all the ad-hoc home defenses that usually don’t yield a fat etc. etc.

But Multiboxing breaks every single space in terms of rewards. It doesn’t matter if you multibox in High, Null or WH’s => you will still get a better benefit. How is this a null-only problem when High, Null and WH’s are broken risk/reward wise according to your very own thought process?

Aaaannd it’s the same for Lowsec too. Cherry picking the proper Lv’5s to chain blitz them in a row is broken reward wise, yet it still exists because people don’t really do it because there is no infrastructure build by lowsec inhabitants across lowsec to allow for it without worrying too much all the time.

Lowsec could be as safe as nullsec, just that people there refuse to build the infrastructure necessary for that. They don’t have reliable intel, they don’t have coalitions, they don’t have mutual agreeements for their safety. The worst part ist: they would have it a lot easier than 0.0 entities because they would not have to deal with the logistical nightmare that is the far away 0.0.

They also wouldn’t have to mess with timers as they can use stations in nearby highsec and even if they have structures around, they would still be relatively local which again means there is less logistic involved.

So, while 0.0 is decently safe to use for PvE, it doesn’t come by design. It comes by effort.


(Salvos Rhoska) #1464

Pfft.
Manpower wise, Player NS only needs one character per system to watch Local, which they can do from anywhere in the system, with zero effort, including from inside structures.


(Mingja) #1465

and how many chars does the average WH need to sit on spawned holes in cloaky alts? The answer is: not as many. It can all be done by one person with an easily managable amount of Alts.

Now, try to do that with 20, 30 or 40 chars as a single person. Have fun! Don’t get me wrong, you need to scan in wormholes and that is a different effort, but all in all, the manpower you need is higher in 0.0 if you want a decently save space for anything that is not a VNI.


(Salvos Rhoska) #1466

None, There are no gates in WHs.

In Player NS, you dont need a cloaky alt on any gate.
Immediate Local intel means you know when someone enters the system, no matter where you are, and for zero effort.

It only requires one person to watch Local in a Player NS system.
You can also do that from within the safety of a structure.


(Mingja) #1467

I still agree with local being to easy to maintain. What I don’t agree with is changing it for the worse for almost everyone without any kind of other change involved. Your suggestion would only help the bad hunters in Eve and that is it. Everyone else will be negatively affected (that includes everyone from small gangs to big entities).

So, until you tackle these issues instead of denying their existence, well - we don’t need any further discussion.


(Dracvlad) #1468

You need to read what Tekos said about the OA.


(Loki Orkund) #1469

It’s basically one extra subbed alt per non-verged WH (0.0 needs zero extra subbed alts). And these subbed alts cannot do anything else. There may also be a problem actually hearing the WH ‘activate’.


(Salvos Rhoska) #1470

Wouldn’t help bad hunters.
Makes it harder for bad hunters.
They wont have immediate Local either.


(Theodarum) #1471

En mi humilde opinión creo yo que esto traer beneficios , por algo metió la mano CCP, sino las cosas estarían igual que hace ya bastante tiempo. El juego va cambiando las reglas , si este no cambia el juego se tornaria más aburrido y viejo, terminare mi punto.Hay que aceptar el cambio de estos nuevos sistemas que están implementando.

De algún modo los bots siempre han existido y siempre existirán.


(Salvos Rhoska) #1472

Googletrans:

"In my humble opinion I think that this will bring benefits, for something got the CCP hand, but things would be the same as they did a long time ago. The game is changing the rules, if this does not change the game would become more boring and old, I will finish my point. You have to accept the change of these new systems that are implementing.

Somehow the bots have always existed and will always exist."

Please in future either post in English here, or arrange translation yourself.


(ISD Buldath) #1473

This is going the way of the other post. It’s been discussed to death and time to move on.


(ISD Buldath) #1474

Close topic please