So, I am confused by some of the sovereignty mechanics. I am playing on the test server, so I don’t know if these issues are the same on Tranq or not.
Here is the situation that left me confused.
Moved into a sov null system, with the only sov structure being an outpost, controlled by a player alliance.
Set up TCU, and IHub.
Since it is Sisi, instead of having to work hard to increase my alliance’s sov indices, I boosted sov for my alliance.
Boosting indices had the effect of giving the “enemy” alliance (the one who controls the outpost) a 6x defensive bonus. So… by asserting my presence in the system, I give the enemy the advantage… That is not how that should work!! It makes absolutely no sense.
So, (with permission) despite the defensive bonus, I attempted to capture the outpost.
The outpost is NOT being defended.
During the first capture event, the “enemy” alliance is making constant progress on ALL the command nodes, despite no one from the alliance defending, running entosis links, or in any way trying to prevent the capture.
After hours of taking control nodes, I realized that my two characters, constantly running entosis links, taking over command nodes, had made negligible progress towards capture.
So, in the end, it became obvious, that taking control of an UNDEFENDED outpost, was actually not possible. This makes absolutely no sense. It is undefended.
Two characters running a constant attack for hours should certainly make more progress towards capture than zero players doing absolutely nothing to defend the outpost.
The end result, is working hard to develop higher indices (on sisi, simply boosting sov) gives the enemy an advantage, instead of giving the alliance that has moved in the advantage.
This advantage is so great, that an undefended outpost is not able to be captured, despite hours of attacking.
This is screwy as all get out, and I would love an explanation on how these mechanics are justified…