Ah, no. Actually, what I did there, was give concrete examples supported by quotes, to show that you were off ranting about your favorite ‘carebears ruined EVE’ topic, without actually responding to anything that was in my post. You just automatically link ‘not a PVP fan of the current setup’ with ‘carebear ruining EVE’ and you’re off and ranting.
All right, here’s a sample. It’s not much good without the full context of an EVE re-envisioning, but just a taste. (You need to integrate FW, Resource Wars, missioning, Alpha restrictions etc into the full picture, and change the reward structure, but then you’re off into the full laundry list)
Make high sec 1.0, 0.9, and 0.8 only. Everything below becomes low sec. 0.7 sec is limited to destroyers and under. 0.6 sec is <=cruisers. 0.5 sec is BCs. 0.4 sec is up to battleships. 0.3 sec and under is the current setup with capitals etc. Industrial/freighter/mining ships up to barges in, say, 0.7/0.6, 0.5/0.4 gets exhumers, 0.3 and below the full range.
FW and Resource Wars need to be altered to take advantage of this and provide a ‘path of temptation’ for luring players down the security levels. Same with PI, mining, even market trading (market trading fees would be significantly increased at sec 1.0/0.9 and decrease with security level)
So that’s the bones of one idea. Doesn’t do much on it’s own, but gives a notion.
Oh, and I misspoke earlier. I shouldn’t have said “changes that would benefit all play styles”. A proper re-envisioning actually would make market trading, some types of shipping, some types of mining, some types of farming/AFKing; less safe and easy. But they could be adjusted to be ‘more rewarding’ to compensate for the risk. It would also greatly harm botting, but I assume you’re ok with that.