I reverted to nvidia server 525
xserver-xorg-video-nvidia-525/lunar-security,lunar-updates,now 525.125.06-0ubuntu0.23.04.1 amd64 [installed,automatic]
because server 535 had random crashes.
I remove logs to file because on my previous rig it produces HIGH load after a while, like the log was in-memory and rewritten every 2s instead of flushing the new entries. Made the game literally unplayable after… 1h ?
Noticing similar issues recently when multiboxing (i run 10 clients). CPU usage and temperature extremely high even for clients that are idling in station or with gfx turned off (ctrl-shift-f9).
I’m having some success throttling fps to 30 with mangohud. On steam “set launcher option”:
MANGOHUD_CONFIG=no_display,fps_limit=30 mangohud %command%
So I’m running Steam’s Proton Experimental, DX11 in Launcher and “Download Full Game” enabled. Zero issues on my Ryzen 7 5700x. Even joined a huge fleet of 180+ people in null.
I think the CPU requirements of this game just got bumped up a lot.
#1 for me. Have been running on Ubuntu + Steam-Proton for a while and all is well. Except for yesterday. Not sure what happened but Eve is no longer producing sound…at all. So, problem solving that. But gameplay is fine.
I’ve had similar symptoms after upgrading from 22.10 to 23.04
CPU usage for Eve (tq\bin64\exefile.exe) process had rise up to 600% (6 cores system) - usage got bumped after some actions inside interface, like visiting skills page, trading system or in-game store.
thx !
Using WINEESYNC=0 WINEFSYNC=0 before my command seems to have improved CPU usage a LOT. Before with two accounts on it was noisy, now with four I don’t even hear the fan.
Although the CPU usage is still the same in top.
Works for me with steam and last proton without bigger problems.
I get some post-processing tearing, which is only noticeable in the stations.
If run sandboxed with firejail, the client tends to crash, so I wouldn’t recommend it without further analyzing it.
Hi
Anyone tried to install client with PortProton builtin function?
After installing launcher I have seen it’s window for a second with login|passowrd fields and then it just disappeared. I tried using different Proton versions both LG and GE, both stable and new “vulkan+dxvk” driver set, changed Esync|Fsync opts as described - everything without positive results. Every time I see “CCP” icon for 2-3 seconds and that’s it.
I have Ubuntu 22.04 up-to-date and latest PortProton. Ryzen5/16Gb/Nvidia1060@535driver
upd. Continuing my experiments. I browsed through installed files via proton/wine file browser. Start of eve.exe gave the behavior as described. “Launcher.exe” also displayed only logo but it didn’t disappear. While trying to figure out something I checked my internet connection. There appeared fast download process though it started without any visible notice. With time it finished and then I had to manually close everything proton-related. The result is good - Eve launcher starts now and also the game itself.
The traditional “the launcher you downloaded is actually the launcher’s launcher and needs to download the launcher to launch it”.
Don’t worry, the launcher also needs to download things …
(This makes sense though, it’s safer to have the binaries be downloaded from a secure program than a browser)
I multibox 5 accounts… no problems looking around. (I have focus issues with the ALT key, but alt tabbing tends to correct it), but I dont use those shared settings myself, for some idiotic reason… the eve profile system doesnt allow me to use a general profile for my alts as it used to, now I have a profile for each account
Usually you have one core_user per toon. I linked the main one in the upper dir then did a linked instead of the other toon files (so they all link to the same inode)
I’ve not heard of this happening with Eve on Wine/Linux. I suspect if CCP see a report from anti-cheat systems that they look at the users in-game behaviour before blocking the user.
The typical FPS rapid reactions, screen highlighting, type add-in isn’t as applicable to Eve gameplay - the issue here is input automation and botting. That’s something that can see through the logs more easily than by client inspection.
I’ve played Eve on Linux for almost ten years now. It’s not even raised its head as an issue.
I am having this very problem right now! Did you ever solve it?
Recently if I am single boxing everything works fine. If I open a 2nd toon at the same time, the camera for both of them gets “stuck” where it kindof moves but bounces back to a center point. If I close one of the clients the camera of the remaining one goes back to normal. I have tried all kinds of settings, changing wine version, etc and it won’t go away.