It feels like CCP is struggling with what role should carriers and super carriers should have in the game. A solution may be to change how siege mechanics work in Eve. Hopefully everyone can follow me on this…
- Make stations more resilient to sub-capital ship damage (normal damage). They would still take damage, but the time it would take would be extremely long if all that was used were battleships and smaller.
- Make Dreadnaughts and Titans the tools of choice for sieging down stations. Either by designing a new module that is used to damage stations, or thru existing mechanics,. make it to where capital ships cut the time it takes to siege a station down to more reasonable time.
- Make carriers and supercarriers the capitals used to help defend stations. Seeing as carrier mechanics are being re-designed at the moment, it may make it easier to decide how this would be handled. Either with already existing mechanics or newly designed ones.
- This system all works great in low sec and null sec, but it can not work as-is for high sec. To fix this issue, make a t2 version of the Rook, Maelstrom, Hyperion, and Abaddon that would be used the same way as a Naga, Talos, Tornado, and Oracle…Make them T2 battleships that can use capital ships weapons. This would not only allow high sec systems to have a capital ship weapon available to them to siege stations, but also FINALLY gets a T2 hull version for these 4 ship hulls.
My thinking behind this is to get capital ships to be used as a go-to tool in the game and not just something that is pulled out to escalate a fight, however, it does not force players to have to use capital ships for sieging…just incentives players to do so. This would also gives Eve players a whole new kind of ship to play with. Its only been 20+ years of waiting for developers to make a T2 of them.