Syzygium
(Syzygium)
August 12, 2026, 6:10am
21
‘Small ships’ in general can’t do that. In fact they die quickly if they try.
‘Specialized’ small ships like Interceptors or blinged Garmurs or Dramiels can do that, but they usually require support to kill a big ship. Either bring support yourself or also bring a ‘specialized’ big ship that makes short work of any small ship.
4 Likes
Fjord ONeal:
I’m a big proponent of FC reworking sig tanking. I’m wondering if any CSM have similar thoughts?
Right now a small fast ship can hit outside of it’s weight class because the bigger ship cannot track little ships without completely designing their ship for small ship engagements. And even with completely designing their ship to engage small ships, they’re still limited on their damage application and become completely unable to engage ships of similar class. Smaller ships should be fast and hard to hit. But they shouldn’t be impervious to damage. Basically right now that frigate or destroyer has a 100% tank against BC and above ships. No other ship has that short of tank in the game.
They should realign sig tanking to be a reduction in the number of hits but not complete 0% tracking. I understand a reduction in damage as well as the ship is moving and it might be hard for the damage to fully apply, but when we’re talking a frigate/destroyer especially the Kiki being able to kill a BC or cruiser based entirely on being able to tackle and orbit at range and the BC having 0 counter play for that, is a bit insane to me.
Just use smartbombs and drones, your fitting is the problem
Lugburz
(Lugburz)
August 13, 2026, 3:41pm
23
correlation is not causation, i dont just attack any bigger ship..
context.. i suppose..
Are velators overpowered?
Not me btw, someone i know.