I call it PlebSec.
I call it CrySec.
It rhymes with HighSec and I can sometimes slip it into conversation without anyone noticing.
You probably donât know that the term âHigh Secâ was coined by the players and not CCP. So you may call it however you want and if you get popular and find at one time the majority of the playerbase behind you, it will be called âthe type of space that the likes of Adada Tuesday do not fully graspâ or whatever.
CCP only defined the mechanics of what happens in 0.5-1.0 security space and what doesnât happen. It is up to you to handle the mechanics in that type of space and adapt to them. Autopiloting in untanked ships with billions in cargo is not making proper use of those mechanics if your goal is to reach a destination unharmed.
Letâs call it Kenoma Of The Archons. Itâs a material realm where the evil Archons have a slave race of minersâŚwhile ascendent beings from the Pleroma Of The Aeons try to wake them up from their entrapment by ganking them.
3-5 statues per system is the recommended number.
ONE statue per system. And people would have to fight over it. ![]()
I SAID THREE TO FIVE!
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And no Concord is allowed within 200km of any of the statues ![]()
No matter how hard CCP nerfs ganking, the risk will never be high enoughâŚ
High Sec Ganking is not the same PvP. PvP is combat that takes place in Low and Null.
High Sec Ganking is really nothing more than an angry mob flying around destroying things.
PvP is when there is the actual chance of the attacker being destroyed by the ship they attacked and not by Concord arriving to take the gankers out.
Granted an armed freighter in High Sec does have the ability to destroy one or maybe two gankers, but there is no chance the defending ship will ever be able to defend itself from a gank.
A fleet of three to four Cenotaphs will destroy enough ganker Catalysts to stop the gank.
The number one reason why High Sec gankers hate the Cenotaph and Tholos is its ability to fit a Covert Ops cloak.
The Cenotaph fit shown here, has a range of 8,000 m for the Breacher Pod. As long as the Cenotaph stays cloaked and shadows the freighter at 10km and watches the Overview for incoming ships and decloaks when the Ganker Ball is 500km from landing, a fleet of Cenotaphs decloaking at different times as the Ganker Ball is landing, I really donât see the gank being successful. Timing on the Enforcers part, no longer considered anti-ganking as the Enforcer role is aligned with chance opportunities for PvP, the gank should fail.
But there is still a chance of the gank being successful if the Enforcer does perform their role correctly.
The key to remember is the recalibration time. At Level V, the time for recalibration is 5 seconds to lock and with a high lock time, the ganker ships should be able to be locked in a few seconds. Iâm not certain if there are implants or boosters to further reduce the recalibration time after decloaking.
How is that âdifferent than PvPâ?
Whenever I do PvP outside high sec Iâm also often flying in an angry mob trying to destroy things.
Granted, I donât do PvP in high sec much, but I donât see how ganking is fundamentally different besides the obvious âguaranteed ship loss to CONCORDâ bit. You attempt to catch a target and kill it.
PvP is player versus player.
But we gankers target mainly bots and AFK players, and those are NPCs. So Ganking is actually PvE.
So now you are saying that AFK players are NPCâs. AFK players are not NPCâs.
The joke is that when the ships are not actively piloted by players one could consider them ânon playerâ characters.
You havenât yet answered my earlier question by the way:
The fact is, unless the ship is an NPC ship by designation, it is a Capsuleer operated ship.
I think some NPCs pretend to be capsuleers.
Good call, maybe CCP can create a new type of AI that scans a playerâs ship and extracts skills, without taking the skills, to create a Cloned NPC version of the Capsuleer. The NPC version would not be named after the Capsuleer but a named version from a random name generator created by the AI Main Computer Core. The AI Clone would then be able to use the same ships and modules as the Capsuleer that was scanned.
Ooo, a little Aiko bot, that sounds cute!
You really do spout such a load of nonsense. PvP means player versus player. If I attack someone anywhere then that is one player âversusâ another player and hence by definition is PvP.
