I call it PlebSec.
I call it CrySec.
It rhymes with HighSec and I can sometimes slip it into conversation without anyone noticing.
You probably donāt know that the term āHigh Secā was coined by the players and not CCP. So you may call it however you want and if you get popular and find at one time the majority of the playerbase behind you, it will be called āthe type of space that the likes of Adada Tuesday do not fully graspā or whatever.
CCP only defined the mechanics of what happens in 0.5-1.0 security space and what doesnāt happen. It is up to you to handle the mechanics in that type of space and adapt to them. Autopiloting in untanked ships with billions in cargo is not making proper use of those mechanics if your goal is to reach a destination unharmed.
Letās call it Kenoma Of The Archons. Itās a material realm where the evil Archons have a slave race of minersā¦while ascendent beings from the Pleroma Of The Aeons try to wake them up from their entrapment by ganking them.
3-5 statues per system is the recommended number.
ONE statue per system. And people would have to fight over it. ![]()
I SAID THREE TO FIVE!
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And no Concord is allowed within 200km of any of the statues ![]()
No matter how hard CCP nerfs ganking, the risk will never be high enoughā¦
High Sec Ganking is not the same PvP. PvP is combat that takes place in Low and Null.
High Sec Ganking is really nothing more than an angry mob flying around destroying things.
PvP is when there is the actual chance of the attacker being destroyed by the ship they attacked and not by Concord arriving to take the gankers out.
Granted an armed freighter in High Sec does have the ability to destroy one or maybe two gankers, but there is no chance the defending ship will ever be able to defend itself from a gank.
A fleet of three to four Cenotaphs will destroy enough ganker Catalysts to stop the gank.
The number one reason why High Sec gankers hate the Cenotaph and Tholos is its ability to fit a Covert Ops cloak.
The Cenotaph fit shown here, has a range of 8,000 m for the Breacher Pod. As long as the Cenotaph stays cloaked and shadows the freighter at 10km and watches the Overview for incoming ships and decloaks when the Ganker Ball is 500km from landing, a fleet of Cenotaphs decloaking at different times as the Ganker Ball is landing, I really donāt see the gank being successful. Timing on the Enforcers part, no longer considered anti-ganking as the Enforcer role is aligned with chance opportunities for PvP, the gank should fail.
But there is still a chance of the gank being successful if the Enforcer does perform their role correctly.
The key to remember is the recalibration time. At Level V, the time for recalibration is 5 seconds to lock and with a high lock time, the ganker ships should be able to be locked in a few seconds. Iām not certain if there are implants or boosters to further reduce the recalibration time after decloaking.
How is that ādifferent than PvPā?
Whenever I do PvP outside high sec Iām also often flying in an angry mob trying to destroy things.
Granted, I donāt do PvP in high sec much, but I donāt see how ganking is fundamentally different besides the obvious āguaranteed ship loss to CONCORDā bit. You attempt to catch a target and kill it.
PvP is player versus player.
But we gankers target mainly bots and AFK players, and those are NPCs. So Ganking is actually PvE.
So now you are saying that AFK players are NPCās. AFK players are not NPCās.
The joke is that when the ships are not actively piloted by players one could consider them ānon playerā characters.
You havenāt yet answered my earlier question by the way:
The fact is, unless the ship is an NPC ship by designation, it is a Capsuleer operated ship.
